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| Object (GameState *sp) |
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short | load (const char *filename, RoomMovObject *rmo) |
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int16 | load (const char *filename, RoomStaticInventory *rsi) |
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int16 | load (const char *filename, RoomExit *roomExit) |
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void | sort () |
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void | free_inv_spr (byte **inv_spr_adr) |
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int16 | is_sib_mouse (int16 mouse_x, int16 mouse_y) |
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int16 | is_iib_mouse (int16 mouse_x, int16 mouse_y) |
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int16 | iib_txt_nr (int16 inv_nr) |
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int16 | sib_txt_nr (int16 sib_nr) |
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int16 | action_iib_iib (int16 maus_obj_nr, int16 test_obj_nr) |
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int16 | action_iib_sib (int16 maus_obj_nr, int16 test_obj_nr) |
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void | hide_sib (int16 nr) |
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void | show_sib (int16 nr) |
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void | calc_all_static_detail () |
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void | calc_static_detail (int16 det_nr) |
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int16 | calc_static_use (int16 nr) |
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int16 | del_obj_use (int16 nr) |
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int16 | calc_rsi_flip_flop (int16 nr) |
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void | set_rsi_flip_flop (int16 nr, int16 anz) |
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void | addInventory (int16 nr, RaumBlk *Rb) |
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void | delInventory (int16 nr, RaumBlk *Rb) |
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void | changeInventory (int16 old_inv, int16 new_inv, RaumBlk *Rb) |
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void | setInventory (int16 nr, int16 x, int16 y, int16 automov, RaumBlk *Rb) |
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bool | checkInventory (int16 nr) |
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int16 | is_exit (int16 mouse_x, int16 mouse_y) |
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