28 #ifndef WINTERMUTE_ADSPRITESET_H 29 #define WINTERMUTE_ADSPRITESET_H 32 #include "engines/wintermute/base/base_object.h" 45 bool loadFile(
const char *filename,
int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
46 bool loadBuffer(
char *buffer,
bool complete =
true,
int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
Definition: base_game.h:76
Definition: base_dynamic_buffer.h:35
Definition: ad_sprite_set.h:36
Definition: base_sprite.h:40
Definition: base_object.h:49
Definition: achievements_tables.h:27