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| RingObjectIterator (GameWorld *world, const TilePoint &searchCenter, int16 outerDistance, int16 innerDistance) |
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ObjectID | first (GameObject **obj) |
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ObjectID | next (GameObject **obj) |
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| CircularObjectIterator (GameWorld *world, const TilePoint &searchCenter, int16 distance) |
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| RadialObjectIterator (GameWorld *world, const TilePoint &searchCenter, int16 distance) |
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ObjectID | first (GameObject **obj, int16 *dist) |
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ObjectID | next (GameObject **obj, int16 *dist) |
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| SectorRegionObjectIterator (GameWorld *world) |
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| SectorRegionObjectIterator (GameWorld *world, const TileRegion §orRegion) |
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The documentation for this class was generated from the following file: