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| GameWorld (int16 map) |
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| GameWorld (Common::SeekableReadStream *stream) |
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int32 | archiveSize () |
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void | cleanup () |
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Sector * | getSector (int16 u, int16 v) |
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TilePoint | sectorSize () |
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ObjectID | thisID () |
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| GameObject (const ResourceGameObject &res) |
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| GameObject (Common::InSaveFile *in) |
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void | read (Common::InSaveFile *in, bool expandProto) |
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int32 | archiveSize () |
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void | write (Common::MemoryWriteStreamDynamic *out, bool expandProto) |
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void | deleteObject () |
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void | deleteObjectRecursive () |
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GameObject * | parent () |
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GameObject * | next () |
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GameObject * | child () |
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ObjectID | IDParent () |
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ObjectID | IDNext () |
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ObjectID | IDChild () |
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GameWorld * | world () |
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int16 | getMapNum () |
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int16 | sprNum (int16 state) |
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int32 | getSprOffset (int16 num=-1) |
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void | recharge () |
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int16 | getChargeType () |
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bool | deductCharge (ActorManaID manaID, uint16 manaCost) |
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bool | hasCharge (ActorManaID manaID, uint16 manaCost) |
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void | setLocation (const Location &loc) |
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void | setLocation (const TilePoint &tp) |
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void | move (const Location &loc) |
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void | move (const Location &loc, int16 num) |
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void | move (const TilePoint &tp) |
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void | updateImage (ObjectID) |
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bool | unstack () |
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bool | moveMerged (const Location &loc) |
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bool | moveMerged (const Location &loc, int16 num=1) |
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bool | moveMerged (const TilePoint &tp) |
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ObjectID | extractMerged (const Location &loc, int16 num) |
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GameObject * | extractMerged (int16 num) |
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void | moveRandom (const TilePoint &minLoc, const TilePoint &maxLoc) |
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ObjectID | copy (const Location &loc) |
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ObjectID | copy (const Location &loc, int16 num) |
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ObjectID | makeAlias (const Location &loc) |
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void | move (int16 slot) |
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void | activate () |
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void | deactivate () |
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bool | isAlias () |
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bool | canContain (ObjectID item) |
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bool | isContaining (GameObject *item) |
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bool | isContaining (ObjectTarget *objTarget) |
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bool | hasProperty (const ObjectProperty &objProp) |
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TilePoint | getFirstEmptySlot (GameObject *obj) |
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bool | getAvailableSlot (GameObject *obj, TilePoint *slot, bool canMerge=false, GameObject **mergeObj=NULL) |
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bool | placeObject (ObjectID enactor, ObjectID objID, bool canMerge=false, int16 num=1) |
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void | dropInventoryObject (GameObject *obj, int16 count=1) |
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GameObject * | getIntangibleContainer (int containerType) |
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bool | use (ObjectID enactor) |
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bool | useOn (ObjectID enactor, ObjectID item) |
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bool | useOn (ObjectID enactor, ActiveItem *item) |
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bool | useOn (ObjectID enactor, Location &loc) |
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bool | take (ObjectID enactor, int16 num=1) |
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bool | drop (ObjectID enactor, const Location &l, int16 num=1) |
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bool | dropOn (ObjectID enactor, ObjectID target, int16 num=1) |
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bool | dropOn (ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) |
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bool | open (ObjectID enactor) |
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bool | close (ObjectID enactor) |
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bool | strike (ObjectID enactor, ObjectID item) |
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bool | damage (ObjectID enactor, ObjectID target) |
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bool | eat (ObjectID enactor) |
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bool | insert (ObjectID enactor, ObjectID item) |
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bool | remove (ObjectID enactor) |
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bool | acceptDrop (ObjectID enactor, ObjectID droppedObj, int count) |
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bool | acceptDamage (ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) |
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bool | acceptHealing (ObjectID enactor, int8 absDamage, int8 dice=0, uint8 sides=1, int8 perDieMod=0) |
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bool | acceptStrike (ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) |
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bool | acceptLockToggle (ObjectID enactor, uint8 keyCode) |
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bool | acceptMix (ObjectID enactor, ObjectID mixObj) |
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bool | acceptInsertion (ObjectID enactor, ObjectID item, int16 count) |
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bool | acceptInsertionAt (ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) |
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ObjectID | possessor () |
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ProtoObj * | proto () |
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TilePoint | getLocation () const |
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TilePoint | getWorldLocation () |
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bool | getWorldLocation (Location &loc) |
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Location | notGetLocation () |
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Location | notGetWorldLocation () |
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const char * | objName () |
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void | objCursorText (char nameBuf[], const int8 size, int16 count=-1) |
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bool | isTrueSkill () |
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uint16 | getNameIndex () |
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void | setNameIndex (uint16 n) |
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const char * | protoName () |
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void | updateState () |
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bool | isOpen () |
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bool | isLocked () |
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bool | isImportant () |
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bool | isGhosted () |
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bool | isInvisible () |
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bool | isMoving () |
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bool | isActivated () |
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void | setScavengable (bool val) |
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bool | isScavengable () |
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void | setObscured (bool val) |
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bool | isObscured () |
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void | setTriggeringTAG (bool val) |
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bool | isTriggeringTAG () |
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void | setOnScreen (bool val) |
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bool | isOnScreen () |
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void | setSightedByCenter (bool val) |
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bool | isSightedByCenter () |
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bool | isMissile () |
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Sprite * | getIconSprite () |
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Sprite * | getGroundSprite () |
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uint16 | containmentSet () |
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uint16 | scriptClass () |
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uint16 | getScript () |
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void | setScript (uint16 scr) |
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void | setFlags (uint8 newval, uint8 changeMask) |
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uint8 | getHitPoints () |
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void | setHitPoints (uint8 hp) |
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void | getColorTranslation (ColorTable map) |
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int32 | getProtoNum () |
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void | setProtoNum (int32 nProto) |
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uint16 | getExtra () |
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void | setExtra (uint16 x) |
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void | evalEnchantments () |
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bool | makeSavingThrow () |
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bool | inRange (const TilePoint &tp, uint16 range) |
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bool | isCarryable () |
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bool | isMergeable () |
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void | timerTick (TimerID timer) |
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void | senseObject (SensorID sensor, ObjectID sensedObj) |
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void | senseEvent (SensorID sensor, int16 type, ObjectID directObject, ObjectID indirectObject) |
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bool | addTimer (TimerID id) |
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bool | addTimer (TimerID id, int16 frameInterval) |
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void | removeTimer (TimerID id) |
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void | removeAllTimers () |
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bool | addProtaganistSensor (SensorID id, int16 range) |
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bool | addSpecificActorSensor (SensorID id, int16 range, Actor *a) |
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bool | addSpecificObjectSensor (SensorID id, int16 range, ObjectID obj) |
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bool | addActorPropertySensor (SensorID id, int16 range, ActorPropertyID prop) |
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bool | addObjectPropertySensor (SensorID id, int16 range, ObjectPropertyID prop) |
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bool | addEventSensor (SensorID id, int16 range, int16 eventType) |
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void | removeSensor (SensorID id) |
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void | removeAllSensors () |
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bool | canSenseProtaganist (SenseInfo &info, int16 range) |
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bool | canSenseSpecificActor (SenseInfo &info, int16 range, Actor *a) |
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bool | canSenseSpecificObject (SenseInfo &info, int16 range, ObjectID obj) |
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bool | canSenseActorProperty (SenseInfo &info, int16 range, ActorPropertyID prop) |
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bool | canSenseObjectProperty (SenseInfo &info, int16 range, ObjectPropertyID prop) |
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bool | merge (ObjectID enactor, ObjectID objToMergeID, int16 count) |
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bool | stack (ObjectID enactor, ObjectID objToStackID) |
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bool | canFitBulkwise (GameObject *obj) |
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bool | canFitMasswise (GameObject *obj) |
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uint16 | totalContainedMass () |
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uint16 | totalContainedBulk () |
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uint16 | totalMass () |
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uint16 | totalBulk () |
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uint16 | massCapacity () |
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uint16 | bulkCapacity () |
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