28 #ifndef WINTERMUTE_SAVEGAME_H 29 #define WINTERMUTE_SAVEGAME_H 31 #include "common/str.h" 37 static bool emptySaveSlot(
int slot);
38 static bool isSaveSlotUsed(
int slot);
40 static void getSaveSlotTimestamp(
int slot,
TimeDate *time);
44 static bool saveGame(
int slot,
const char *desc,
bool quickSave,
BaseGame *gameRef);
45 static bool initAfterLoad();
46 static void afterLoadScene(
void *scene,
void *data);
47 static void afterLoadRegion(
void *region,
void *data);
49 static void afterLoadSubFrame(
void *subframe,
void *data);
50 static void afterLoadSound(
void *sound,
void *data);
51 static void afterLoadFont(
void *font,
void *data);
53 static void afterLoadXModel(
void *model,
void *data);
55 static void afterLoadScript(
void *script,
void *data);
Definition: base_game.h:75
Definition: saveload.h:35
Definition: achievements_tables.h:27