ScummVM API documentation
saveload.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_SAVEGAME_H
29 #define WINTERMUTE_SAVEGAME_H
30 
31 #include "common/str.h"
32 
33 namespace Wintermute {
34 class BaseGame;
35 class SaveLoad {
36 public:
37  static bool emptySaveSlot(int slot);
38  static bool isSaveSlotUsed(int slot);
39  static Common::String getSaveSlotDescription(int slot);
40  static void getSaveSlotTimestamp(int slot, TimeDate *time);
41  static Common::String getSaveSlotFilename(int slot);
42 
43  static bool loadGame(const Common::String &filename, BaseGame *gameRef);
44  static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef);
45  static bool initAfterLoad();
46  static void afterLoadScene(void *scene, void *data);
47  static void afterLoadRegion(void *region, void *data);
48 private:
49  static void afterLoadSubFrame(void *subframe, void *data);
50  static void afterLoadSound(void *sound, void *data);
51  static void afterLoadFont(void *font, void *data);
52 #ifdef ENABLE_WME3D
53  static void afterLoadXModel(void *model, void *data);
54 #endif
55  static void afterLoadScript(void *script, void *data);
56 };
57 
58 } // End of namespace Wintermute
59 
60 #endif
Definition: base_game.h:75
Definition: system.h:106
Definition: str.h:59
Definition: saveload.h:35
Definition: achievements_tables.h:27