ScummVM API documentation
module1100_sprites.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE1100_SPRITES_H
23 #define NEVERHOOD_MODULES_MODULE1100_SPRITES_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
32 public:
33  SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds);
34 protected:
35  Scene *_parentScene;
36  int _countdown;
37  void update();
38  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
39 };
40 
42 public:
43  SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y);
44  void hide();
45 };
46 
48 public:
49  SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y);
50  void hide();
51 protected:
52  uint _dieIndex;
53  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
54  void loadSymbolSprite();
55 };
56 
58 public:
59  AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene);
60  void show();
61  void hide();
62 protected:
63  Scene *_parentScene;
64  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
65 };
66 
68 public:
69  SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene);
70 protected:
71  Scene *_parentScene;
72  int _countdown;
73  bool _isClicked;
74  void update();
75  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
76 };
77 
78 class KmScene1109 : public Klaymen {
79 public:
80  KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
81 protected:
82  uint32 xHandleMessage(int messageNum, const MessageParam &param) override;
83 };
84 
85 } // End of namespace Neverhood
86 
87 #endif /* NEVERHOOD_MODULES_MODULE1100_SPRITES_H */
Definition: background.h:30
Definition: module1100_sprites.h:47
Definition: neverhood.h:60
Definition: module1100_sprites.h:78
Definition: sprite.h:140
Definition: module1100_sprites.h:41
Definition: graphics.h:42
Definition: entity.h:42
Definition: entity.h:77
Definition: scene.h:41
Definition: sprite.h:119
Definition: module1100_sprites.h:67
Definition: module1100_sprites.h:31
Definition: klaymen.h:59
Definition: module1100_sprites.h:57