22 #ifndef NEVERHOOD_MODULES_MODULE1100_SPRITES_H 23 #define NEVERHOOD_MODULES_MODULE1100_SPRITES_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 54 void loadSymbolSprite();
82 uint32 xHandleMessage(
int messageNum,
const MessageParam ¶m)
override;
Definition: background.h:30
Definition: module1100_sprites.h:47
Definition: neverhood.h:60
Definition: module1100_sprites.h:78
Definition: module1100_sprites.h:41
Definition: graphics.h:42
Definition: module1100_sprites.h:57