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| Scene (NeverhoodEngine *vm, Module *parentModule) |
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void | draw () override |
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void | addEntity (Entity *entity) |
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bool | removeEntity (Entity *entity) |
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void | addSurface (const Common::SharedPtr< BaseSurface > &surface) |
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bool | removeSurface (const Common::SharedPtr< BaseSurface > &surface) |
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void | printSurfaces (Console *con) |
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Sprite * | addSprite (Sprite *sprite) |
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void | removeSprite (Sprite *sprite) |
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void | setSurfacePriority (const Common::SharedPtr< BaseSurface > &surface, int priority) |
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void | setSpriteSurfacePriority (Sprite *sprite, int priority) |
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void | deleteSprite (Sprite **sprite) |
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Background * | addBackground (Background *background) |
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void | setBackground (uint32 fileHash) |
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void | changeBackground (uint32 fileHash) |
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void | setBackgroundY (int16 y) |
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int16 | getBackgroundY () |
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void | setPalette (uint32 fileHash=0) |
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void | setHitRects (uint32 id) |
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Sprite * | insertStaticSprite (uint32 fileHash, int surfacePriority) |
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void | insertScreenMouse (uint32 fileHash, const NRect *mouseRect=NULL) |
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void | insertPuzzleMouse (uint32 fileHash, int16 x1, int16 x2) |
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void | insertNavigationMouse (uint32 fileHash, int type) |
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void | showMouse (bool visible) |
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void | changeMouseCursor (uint32 fileHash) |
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SmackerPlayer * | addSmackerPlayer (SmackerPlayer *smackerPlayer) |
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void | update () |
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void | leaveScene (uint32 result) |
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HitRect * | findHitRectAtPos (int16 x, int16 y) |
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void | addCollisionSprite (Sprite *sprite) |
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void | removeCollisionSprite (Sprite *sprite) |
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void | checkCollision (Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam) |
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template<class T > |
void | insertKlaymen () |
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template<class T , class Arg1 > |
void | insertKlaymen (Arg1 arg1) |
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template<class T , class Arg1 , class Arg2 > |
void | insertKlaymen (Arg1 arg1, Arg2 arg2) |
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template<class T , class Arg1 , class Arg2 , class Arg3 > |
void | insertKlaymen (Arg1 arg1, Arg2 arg2, Arg3 arg3) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 > |
void | insertKlaymen (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 , class Arg5 > |
void | insertKlaymen (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 , class Arg5 , class Arg6 > |
void | insertKlaymen (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) |
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template<class T > |
T * | insertSprite () |
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template<class T , class Arg1 > |
T * | insertSprite (Arg1 arg1) |
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template<class T , class Arg1 , class Arg2 > |
T * | insertSprite (Arg1 arg1, Arg2 arg2) |
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template<class T , class Arg1 , class Arg2 , class Arg3 > |
T * | insertSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 > |
T * | insertSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 , class Arg5 > |
T * | insertSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 , class Arg5 , class Arg6 > |
T * | insertSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) |
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template<class T > |
T * | createSprite () |
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template<class T , class Arg1 > |
T * | createSprite (Arg1 arg1) |
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template<class T , class Arg1 , class Arg2 > |
T * | createSprite (Arg1 arg1, Arg2 arg2) |
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template<class T , class Arg1 , class Arg2 , class Arg3 > |
T * | createSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 > |
T * | createSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 , class Arg5 > |
T * | createSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) |
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template<class T , class Arg1 , class Arg2 , class Arg3 , class Arg4 , class Arg5 , class Arg6 > |
T * | createSprite (Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) |
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uint32 | getBackgroundFileHash () const |
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uint32 | getCursorFileHash () const |
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| Entity (NeverhoodEngine *vm, int priority) |
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void | handleUpdate () |
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uint32 | receiveMessage (int messageNum, const MessageParam ¶m, Entity *sender) |
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uint32 | sendMessage (Entity *receiver, int messageNum, const MessageParam ¶m) |
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uint32 | sendMessage (Entity *receiver, int messageNum, uint32 param) |
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uint32 | sendPointMessage (Entity *receiver, int messageNum, const NPoint ¶m) |
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uint32 | sendEntityMessage (Entity *receiver, int messageNum, Entity *param) |
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uint32 | getGlobalVar (uint32 nameHash) |
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void | setGlobalVar (uint32 nameHash, uint32 value) |
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uint32 | getSubVar (uint32 nameHash, uint32 subNameHash) |
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void | setSubVar (uint32 nameHash, uint32 subNameHash, uint32 value) |
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void | incGlobalVar (uint32 nameHash, int incrValue) |
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void | incSubVar (uint32 nameHash, uint32 subNameHash, int incrValue) |
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int | getPriority () const |
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bool | hasMessageHandler () const |
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