22 #ifndef ULTIMA8_WORLD_ITEMFACTORY_H 23 #define ULTIMA8_WORLD_ITEMFACTORY_H 39 static Item *
createItem(uint32 shape, uint32 frame, uint16 quality,
40 uint16 flags, uint16 npcnum, uint16 mapnum,
41 uint32 extendedflags,
bool objid);
46 uint16 flags, uint16 npcnum, uint16 mapnum,
47 uint32 extendedflags,
bool objid);
static Item * createItem(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid)
static Actor * createActor(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid)
Definition: detection.h:27
Definition: item_factory.h:32