ScummVM API documentation
item_factory.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA8_WORLD_ITEMFACTORY_H
23 #define ULTIMA8_WORLD_ITEMFACTORY_H
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
28 class Item;
29 class Actor;
30 class Object;
31 
32 class ItemFactory {
33 public:
34 
39  static Item *createItem(uint32 shape, uint32 frame, uint16 quality,
40  uint16 flags, uint16 npcnum, uint16 mapnum,
41  uint32 extendedflags, bool objid);
42 
45  static Actor *createActor(uint32 shape, uint32 frame, uint16 quality,
46  uint16 flags, uint16 npcnum, uint16 mapnum,
47  uint32 extendedflags, bool objid);
48 };
49 
50 } // End of namespace Ultima8
51 } // End of namespace Ultima
52 
53 #endif
static Item * createItem(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid)
Definition: item.h:42
static Actor * createActor(uint32 shape, uint32 frame, uint16 quality, uint16 flags, uint16 npcnum, uint16 mapnum, uint32 extendedflags, bool objid)
Definition: detection.h:27
Definition: actor.h:37
Definition: item_factory.h:32