ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef HPL1_DETECTION_H
23 #define HPL1_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Hpl1 {
28 
29 extern const PlainGameDescriptor GAME_NAMES[];
30 
31 extern const ADGameDescription GAME_DESCRIPTIONS[];
32 
33 } // namespace Hpl1
34 
35 class Hpl1MetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
36  static const DebugChannelDef debugFlagList[];
37 
38 public:
40  ~Hpl1MetaEngineDetection() override {}
41 
42  const char *getName() const override {
43  return "hpl1";
44  }
45 
46  const char *getEngineName() const override {
47  return "HPL1";
48  }
49 
50  const char *getOriginalCopyright() const override {
51  return "HPL1 (C) Frictional Games AB";
52  }
53 
54  const DebugChannelDef *getDebugChannels() const override {
55  return debugFlagList;
56  }
57 };
58 
59 #endif
Definition: detection.h:35
const char * getOriginalCopyright() const override
Definition: detection.h:50
Definition: advancedDetector.h:604
Definition: advancedDetector.h:163
Definition: game.h:49
Definition: debug-channels.h:36
const char * getEngineName() const override
Definition: detection.h:46
const char * getName() const override
Definition: detection.h:42
Definition: algorithms.h:27
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:54