ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef HPL1_DETECTION_H
23#define HPL1_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Hpl1 {
28
29extern const PlainGameDescriptor GAME_NAMES[];
30
31extern const ADGameDescription GAME_DESCRIPTIONS[];
32
33} // namespace Hpl1
34
35class Hpl1MetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
36 static const DebugChannelDef debugFlagList[];
37
38public:
40 ~Hpl1MetaEngineDetection() override {}
41
42 const char *getName() const override {
43 return "hpl1";
44 }
45
46 const char *getEngineName() const override {
47 return "HPL1";
48 }
49
50 const char *getOriginalCopyright() const override {
51 return "HPL1 (C) Frictional Games AB";
52 }
53
54 const DebugChannelDef *getDebugChannels() const override {
55 return debugFlagList;
56 }
57};
58
59#endif
Definition: advancedDetector.h:611
Definition: detection.h:35
const char * getName() const override
Definition: detection.h:42
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:54
const char * getOriginalCopyright() const override
Definition: detection.h:50
const char * getEngineName() const override
Definition: detection.h:46
Definition: advancedDetector.h:164
Definition: debug-channels.h:36
Definition: game.h:49