|
| BridgeUnit (AI *ai) |
|
| BridgeUnit (DefenseUnit *inUnit, AI *ai) |
|
int | getType () const override |
|
Common::Point * | createTargetPos (int index, int distance, int weaponType, int sourceX, int sourceY) override |
|
int | selectWeapon (int index) override |
|
| DefenseUnit (AI *ai) |
|
| DefenseUnit (DefenseUnit *inUnit, AI *ai) |
|
void | setID (int id) |
|
void | setDistanceTo (int distanceTo) |
|
void | setState (int state) |
|
void | setRadius (int radius) |
|
void | setArmor (int armor) |
|
void | setDamage (int damage) |
|
void | setPos (int x, int y) |
|
void | setCost (int cost) |
|
int | getID () const |
|
int | getDistanceTo () const |
|
int | getState () const |
|
int | getRadius () const |
|
int | getArmor () const |
|
int | getPosX () const |
|
int | getPosY () const |
|
int | getCost () const |
|
The documentation for this class was generated from the following file: