ScummVM API documentation
StarTrek::StarTrekEngine Class Reference
Inheritance diagram for StarTrek::StarTrekEngine:
Engine

Public Member Functions

 StarTrekEngine (OSystem *syst, const StarTrekGameDescription *gamedesc)
 
Common::Error run () override
 
Common::Error runGameMode (int mode, bool resume)
 
void runTransportSequence (const Common::String &name)
 
void initBridge (bool b)
 
void loadBridge ()
 
void loadBridgeActors ()
 
void cleanupBridge ()
 
void runBridge ()
 
void setBridgeMouseCursor ()
 
void playBridgeSequence (int sequenceId)
 
void handleBridgeEvents ()
 
void handleBridgeComputer ()
 
void showMissionPerformance (int score, int missionScoreTextId, int missionId)
 
void playMovie (Common::String filename)
 
void playMovieMac (Common::String filename)
 
uint16 getRandomWord ()
 
void initAwayMission ()
 
void runAwayMission ()
 
void cleanupAwayMission ()
 
void loadRoom (const Common::String &missionName, int roomIndex)
 
void initAwayCrewPositions (int warpEntryIndex)
 
void handleAwayMissionEvents ()
 
void awayMissionLeftClick ()
 
void awayMissionSelectAction (bool openActionMenu)
 
void awayMissionUseObject (int16 clickedObject)
 
void awayMissionGetLookOrTalk (int16 clickedObject)
 
void unloadRoom ()
 
int loadActorAnimWithRoomScaling (int actorIndex, const Common::String &animName, int16 x, int16 y)
 
Fixed8 getActorScaleAtPosition (int16 y)
 
void addAction (const Action &action)
 
void addAction (int8 type, byte b1, byte b2, byte b3)
 
void handleAwayMissionAction ()
 
void checkTouchedLoadingZone (int16 x, int16 y)
 
void updateAwayMissionTimers ()
 
bool isPositionSolid (int16 x, int16 y)
 
void loadRoomIndex (int roomIndex, int spawnIndex)
 
RoomgetRoom ()
 
void initActors ()
 
int loadActorAnim (int actorIndex, const Common::String &animName, int16 x, int16 y, Fixed8 scale)
 
void loadBanFile (const Common::String &name)
 
bool actorWalkToPosition (int actorIndex, const Common::String &animFile, int16 srcX, int16 srcY, int16 destX, int16 destY)
 
void updateActorAnimations ()
 
void renderBanBelowSprites ()
 
void renderBan (byte *screenPixels, byte *bgPixels, int banFileIndex)
 
void renderBanAboveSprites ()
 
void removeActorFromScreen (int actorIndex)
 
void removeDrawnActorsFromScreen ()
 
void drawActorToScreen (Actor *actor, const Common::String &animName, int16 x, int16 y, Fixed8 scale, bool addSprite)
 
void releaseAnim (Actor *actor)
 
void initStandAnim (int actorIndex)
 
void updateActorPositionWhileWalking (Actor *actor, int16 x, int16 y)
 
void chooseActorDirectionForWalking (Actor *actor, int16 srcX, int16 srcY, int16 destX, int16 destY)
 
bool directPathExists (int16 srcX, int16 srcY, int16 destX, int16 destY)
 
int findObjectAt (int x, int y)
 
int findObjectAt (Common::Point p)
 
BitmaploadAnimationFrame (const Common::String &filename, Fixed8 scale)
 
int selectObjectForUseAction ()
 
Common::String getCrewmanAnimFilename (int actorIndex, const Common::String &basename)
 
void updateMouseBitmap ()
 
bool walkActiveObjectToHotspot ()
 
bool isObjectUnusable (int objectIndex, int action)
 
void updateCrewmanGetupTimers ()
 
void showInventoryIcons (bool showItem)
 
void hideInventoryIcons ()
 
int showInventoryMenu (int x, int y, bool restoreMouse)
 
void initStarfieldSprite (Sprite *sprite, Bitmap *bitmap, const Common::Rect &rect)
 
BitmapscaleBitmap (Bitmap *bitmap, Fixed8 scale)
 
void scaleBitmapRow (byte *src, byte *dest, uint16 origWidth, uint16 scaledWidth)
 
void pollEvents (bool queueEvents=true)
 
void waitForNextTick (bool queueEvents=true)
 
void initializeEventsAndMouse ()
 
bool getNextEvent (TrekEvent *e, bool poll=true)
 
void removeNextEvent ()
 
bool popNextEvent (TrekEvent *e, bool poll=true)
 
void addEventToQueue (const TrekEvent &e)
 
Common::EventManagergetEventMan ()
 
const char * getNextTextLine (const char *text, char *line, int lineWidth)
 
void drawTextLineToBitmap (const char *text, int textLen, int x, int y, Bitmap *bitmap)
 
Common::String centerTextboxHeader (Common::String headerText)
 
void getTextboxHeader (Common::String *headerTextOutput, Common::String speakerText, int choiceIndex)
 
Common::String readTextFromRdf (int choiceIndex, uintptr data, Common::String *headerTextOutput)
 
void showTextbox (Common::String headerText, const Common::String &mainText, int xoffset, int yoffset, byte textColor, int maxTextLines)
 
Common::String skipTextAudioPrompt (const Common::String &str)
 
Common::String playTextAudio (const Common::String &str)
 
int showText (TextGetterFunc textGetter, uintptr var, int xoffset, int yoffset, int textColor, bool loopChoices, int maxTextLines, bool rclickCancelsChoice)
 
int getNumTextboxLines (const Common::String &str)
 
Common::String putTextIntoLines (const Common::String &text)
 
TextBitmapinitTextSprite (int *xoffsetPtr, int *yoffsetPtr, byte textColor, int numTextLines, bool withHeader, Sprite *sprite)
 
void drawMainText (TextBitmap *bitmap, int numTextLines, int numTextboxLines, const Common::String &text, bool withHeader)
 
Common::String readLineFormattedText (TextGetterFunc textGetter, uintptr var, int choiceIndex, TextBitmap *textBitmap, int numTextboxLines, int *numLines)
 
Common::String readTextFromArray (int choiceIndex, uintptr data, Common::String *headerTextOutput)
 
String readTextFromArrayWithChoices (int choiceIndex, uintptr data, Common::String *headerTextOutput)
 
Common::String readTextFromFoundComputerTopics (int choiceIndex, uintptr data, Common::String *headerTextOutput)
 
Common::String showCodeInputBox ()
 
Common::String showComputerInputBox ()
 
void redrawTextInput ()
 
void addCharToTextInputBuffer (char c)
 
Common::String showTextInputBox (int16 arg0, int16 arg2, const Common::String &headerText)
 
void initTextInputSprite (int16 arg0, int16 arg2, const Common::String &headerText)
 
void cleanupTextInputSprite ()
 
int getMenuButtonAt (Sprite *sprites, int numSprites, int x, int y)
 
void chooseMousePositionFromSprites (Sprite *sprites, int numSprites, int spriteIndex, int mode)
 
void drawMenuButtonOutline (Bitmap *bitmap, byte color)
 
void showOptionsMenu (int x, int y)
 
void showBridgeMenu (Common::String menu, int x, int y)
 
void handleBridgeMenu (int menuEvent)
 
void showStarMap ()
 
void orbitPlanet ()
 
void captainsLog ()
 
int showActionMenu ()
 
void loadMenuButtons (String mnuFilename, int xpos, int ypos)
 
void setVisibleMenuButtons (uint32 bits)
 
void disableMenuButtons (uint32 bits)
 
void enableMenuButtons (uint32 bits)
 
int handleMenuEvents (uint32 ticksUntilClickingEnabled, bool inTextbox)
 
void unloadMenuButtons ()
 
void chooseMouseBitmapForAction (int action, bool withRedOutline)
 
void showQuitGamePrompt (int x, int y)
 
void showGameOverMenu ()
 
void showTextConfigurationMenu (bool fromOptionMenu)
 
int loadTextDisplayMode ()
 
void saveTextDisplayMode (int value)
 
void showRepublicMap (int16 arg0, int16 turbolift)
 
int getRepublicMapAreaAtMouse ()
 
int getRepublicMapAreaOrFailure (int16 turbolift)
 
bool showSaveMenu ()
 
bool showLoadMenu ()
 
bool saveGame (int slot, Common::String desc)
 
bool loadGame (int slot)
 
bool saveOrLoadGameData (Common::SeekableReadStream *in, Common::WriteStream *out, SavegameMetadata *meta)
 
Common::String getSavegameFilename (int slotId) const
 
uint32 getFeatures () const
 
Common::Platform getPlatform () const
 
uint8 getGameType () const
 
Common::Language getLanguage () const
 
Common::String getScreenName () const
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
virtual bool hasFeature (EngineFeature f) const
 
bool enhancementEnabled (int32 cls)
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameState (int slot)
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual bool canLoadGameStateCurrently (Common::U32String *msg=nullptr)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
virtual bool canSaveGameStateCurrently (Common::U32String *msg=nullptr)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

int _bridgeSequenceToLoad
 
const StarTrekGameDescription_gameDescription
 
int _gameMode
 
int _lastGameMode
 
bool _resetGameMode
 
Common::String _missionToLoad
 
int _roomIndexToLoad
 
int _spawnIndexToLoad
 
Common::String _missionName
 
int _roomIndex
 
Common::MemoryReadStreamEndian_mapFile
 
Fixed16 _playerActorScale
 
Common::Queue< Action_actionQueue
 
AwayMission _awayMission
 
bool _warpHotspotsActive
 
int16 _activeWarpHotspot
 
int16 _activeDoorWarpHotspot
 
int16 _lookActionBitmapIndex
 
Item _itemList [NUM_OBJECTS]
 
Actor _actorList [NUM_ACTORS]
 
Actor *const _kirkActor
 
Actor *const _spockActor
 
Actor *const _mccoyActor
 
Actor *const _redshirtActor
 
Common::MemoryReadStreamEndian_banFiles [MAX_BAN_FILES]
 
uint16 _banFileOffsets [MAX_BAN_FILES]
 
Sprite _inventoryIconSprite
 
Sprite _itemIconSprite
 
bool _objectHasWalkPosition
 
Common::Point _objectWalkPosition
 
Action _actionOnWalkCompletion [MAX_BUFFERED_WALK_ACTIONS]
 
bool _actionOnWalkCompletionInUse [MAX_BUFFERED_WALK_ACTIONS]
 
uint32 _clockTicks
 
uint32 _frameIndex
 
uint32 _roomFrameCounter
 
bool _musicEnabled
 
bool _sfxEnabled
 
uint16 _word_467a6
 
uint16 _musicWorking
 
bool _sfxWorking
 
bool _finishedPlayingSpeech
 
bool _mouseControllingShip
 
bool _keyboardControlsMouse
 
bool _inQuitGameMenu
 
bool _showSubtitles
 
byte _byte_45b3c
 
Sprite _starfieldSprite
 
Star _starList [NUM_STARS]
 
Point3 _starfieldPosition
 
int32 _starfieldPointDivisor
 
int16 _starfieldXVar1
 
int16 _starfieldYVar1
 
int16 _starfieldXVar2
 
int16 _starfieldYVar2
 
Common::Rect _starfieldRect
 
R3 _enterpriseR3
 
R3_r3List [NUM_SPACE_OBJECTS]
 
R3_orderedR3List [NUM_SPACE_OBJECTS]
 
Matrix _starPositionMatrix
 
Matrix _someMatrix
 
float _flt_50898
 
Graphics_gfx
 
Sound_sound
 
IWFile_iwFile
 
Resource_resource
 
EnterpriseState _enterpriseState
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ run()

Common::Error StarTrek::StarTrekEngine::run ( )
overridevirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ awayMissionSelectAction()

void StarTrek::StarTrekEngine::awayMissionSelectAction ( bool  openActionMenu)

Called on right-click (select action), or when certain actions are otherwise selected (checks whether to show inventory icon, etc)

◆ loadActorAnimWithRoomScaling()

int StarTrek::StarTrekEngine::loadActorAnimWithRoomScaling ( int  actorIndex,
const Common::String animName,
int16  x,
int16  y 
)

Similar to loadActorAnim, but scale is determined by the y-position in the room. The further up (away) the object is, the smaller it is.

◆ updateAwayMissionTimers()

void StarTrek::StarTrekEngine::updateAwayMissionTimers ( )

Updates any nonzero away mission timers, and invokes ACTION_TIMER_EXPIRED when any one reaches 0.

◆ isPositionSolid()

bool StarTrek::StarTrekEngine::isPositionSolid ( int16  x,
int16  y 
)

Returns true if the given position in the room is solid (not walkable). Reads from a ".map" file which has a bit for each position in the room, which is true when that position is solid.

◆ loadActorAnim()

int StarTrek::StarTrekEngine::loadActorAnim ( int  actorIndex,
const Common::String animName,
int16  x,
int16  y,
Fixed8  scale 
)

Set an actor's animation, position, and scale.

◆ actorWalkToPosition()

bool StarTrek::StarTrekEngine::actorWalkToPosition ( int  actorIndex,
const Common::String animFile,
int16  srcX,
int16  srcY,
int16  destX,
int16  destY 
)

Tries to make an actor walk to a position. Returns true if successful in initiating the walk.

◆ renderBanBelowSprites()

void StarTrek::StarTrekEngine::renderBanBelowSprites ( )

".BAN" files relate to drawing background animations, ie. flashing computer lights. "renderBanBelowSprites()" does the work of drawing it, while "renderBanAboveSprites()" redraws sprites above them if necessary.

◆ chooseActorDirectionForWalking()

void StarTrek::StarTrekEngine::chooseActorDirectionForWalking ( Actor actor,
int16  srcX,
int16  srcY,
int16  destX,
int16  destY 
)

Chooses a value for the actor's speed and direction, based on a source position and a destination position it's walking to.

◆ directPathExists()

bool StarTrek::StarTrekEngine::directPathExists ( int16  srcX,
int16  srcY,
int16  destX,
int16  destY 
)

Returns true if an actor can walk directly from a source position to a destination position without running into unwalkable terrain.

◆ loadAnimationFrame()

Bitmap* StarTrek::StarTrekEngine::loadAnimationFrame ( const Common::String filename,
Fixed8  scale 
)

Loads a bitmap for the animation frame with the given scale.

◆ selectObjectForUseAction()

int StarTrek::StarTrekEngine::selectObjectForUseAction ( )

Called when the "get" action is first selected. Returns a selected object. This behaves like other menus in that it holds game execution, but no actual menu pops up; it just waits for the player to select something on the screen.

◆ updateMouseBitmap()

void StarTrek::StarTrekEngine::updateMouseBitmap ( )

Checks whether to change the mouse bitmap to have the red outline.

◆ walkActiveObjectToHotspot()

bool StarTrek::StarTrekEngine::walkActiveObjectToHotspot ( )

Checks whether to walk a crewman to a hotspot (the last one obtained from a "findObjectAt" call).

◆ isObjectUnusable()

bool StarTrek::StarTrekEngine::isObjectUnusable ( int  objectIndex,
int  action 
)

Return true if an object is unselectable with the given action?

◆ updateCrewmanGetupTimers()

void StarTrek::StarTrekEngine::updateCrewmanGetupTimers ( )

When a crewman is collapsed, they get once a timer reaches 0.

◆ scaleBitmapRow()

void StarTrek::StarTrekEngine::scaleBitmapRow ( byte *  src,
byte *  dest,
uint16  origWidth,
uint16  scaledWidth 
)

This takes a row of an unscaled bitmap, and copies it to a row of a scaled bitmap. This was heavily optimized in the original game (manually constructed an unrolled loop).

◆ pollEvents()

void StarTrek::StarTrekEngine::pollEvents ( bool  queueEvents = true)

Checks for all events, and updates Star Trek's event queue if queueEvents is set. This does not account for "tick" events (getNextEvent/popNextEvent handle that).

◆ getNextEvent()

bool StarTrek::StarTrekEngine::getNextEvent ( TrekEvent e,
bool  poll = true 
)

Returns false if there is no event waiting. If "poll" is true, this always returns something (waits until an event occurs if necessary).

◆ getNextTextLine()

const char* StarTrek::StarTrekEngine::getNextTextLine ( const char *  text,
char *  line,
int  lineWidth 
)

Gets one line of text (does not include words that won't fit). Returns position of text to continue from, or nullptr if done.

◆ drawTextLineToBitmap()

void StarTrek::StarTrekEngine::drawTextLineToBitmap ( const char *  text,
int  textLen,
int  x,
int  y,
Bitmap bitmap 
)

Draw a line of text to a standard bitmap (NOT a "TextBitmap", whose pixel array is an array of characters, but an actual standard bitmap).

◆ readTextFromRdf()

Common::String StarTrek::StarTrekEngine::readTextFromRdf ( int  choiceIndex,
uintptr  data,
Common::String headerTextOutput 
)

Text getter for showText which reads from an rdf file. Not really used, since it would require hardcoding text locations in RDF files. "readTextFromArrayWithChoices" replaces this.

◆ showTextbox()

void StarTrek::StarTrekEngine::showTextbox ( Common::String  headerText,
const Common::String mainText,
int  xoffset,
int  yoffset,
byte  textColor,
int  maxTextLines 
)

Shows text with the given header and main text.

◆ playTextAudio()

Common::String StarTrek::StarTrekEngine::playTextAudio ( const Common::String str)

Plays an audio prompt, if it exists, and returns the string starting at the end of the prompt.

◆ showText()

int StarTrek::StarTrekEngine::showText ( TextGetterFunc  textGetter,
uintptr  var,
int  xoffset,
int  yoffset,
int  textColor,
bool  loopChoices,
int  maxTextLines,
bool  rclickCancelsChoice 
)
Parameters
rclickCancelsChoiceIf true, right-clicks return "-1" as choice instead of whatever was selected.

◆ getNumTextboxLines()

int StarTrek::StarTrekEngine::getNumTextboxLines ( const Common::String str)

Returns the number of lines this string will take up in a textbox.

◆ initTextSprite()

TextBitmap* StarTrek::StarTrekEngine::initTextSprite ( int *  xoffsetPtr,
int *  yoffsetPtr,
byte  textColor,
int  numTextLines,
bool  withHeader,
Sprite sprite 
)

Creates a blank textbox in a TextBitmap, and initializes a sprite to use it.

◆ drawMainText()

void StarTrek::StarTrekEngine::drawMainText ( TextBitmap bitmap,
int  numTextLines,
int  numTextboxLines,
const Common::String text,
bool  withHeader 
)

Draws the "main" text (everything but the header at the top) to a TextBitmap.

◆ readTextFromArray()

Common::String StarTrek::StarTrekEngine::readTextFromArray ( int  choiceIndex,
uintptr  data,
Common::String headerTextOutput 
)

Text getter for showText which reads choices from an array of pointers. Last element in the array must be an empty string.

◆ readTextFromArrayWithChoices()

String StarTrek::StarTrekEngine::readTextFromArrayWithChoices ( int  choiceIndex,
uintptr  data,
Common::String headerTextOutput 
)

Similar to above, but shows the choice index when multiple choices are present. Effectively replaces the "readTextFromRdf" function.

◆ showTextInputBox()

Common::String StarTrek::StarTrekEngine::showTextInputBox ( int16  arg0,
int16  arg2,
const Common::String headerText 
)

Shows a textbox that the player can type a string into.

◆ getMenuButtonAt()

int StarTrek::StarTrekEngine::getMenuButtonAt ( Sprite sprites,
int  numSprites,
int  x,
int  y 
)

Returns the index of the button at the given position, or -1 if none.

◆ chooseMousePositionFromSprites()

void StarTrek::StarTrekEngine::chooseMousePositionFromSprites ( Sprite sprites,
int  numSprites,
int  spriteIndex,
int  mode 
)

This chooses a sprite from the list to place the mouse cursor at. The sprite it chooses may be, for example, the top-leftmost one in the list. Exact behaviour is determined by the "mode" parameter.

If "containMouseSprite" is a valid index, it's ensured that the mouse is contained within it. "mode" should be -1 in this case.

◆ drawMenuButtonOutline()

void StarTrek::StarTrekEngine::drawMenuButtonOutline ( Bitmap bitmap,
byte  color 
)

Draws or removes the outline on menu buttons when the cursor hovers on them, or leaves them.

◆ showActionMenu()

int StarTrek::StarTrekEngine::showActionMenu ( )

Show the "action selection" menu, ie. look, talk, etc.

◆ loadMenuButtons()

void StarTrek::StarTrekEngine::loadMenuButtons ( String  mnuFilename,
int  xpos,
int  ypos 
)

Loads a .MNU file, which is a list of buttons to display.

◆ setVisibleMenuButtons()

void StarTrek::StarTrekEngine::setVisibleMenuButtons ( uint32  bits)

Sets which buttons are visible based on the given bitmask.

◆ disableMenuButtons()

void StarTrek::StarTrekEngine::disableMenuButtons ( uint32  bits)

Disables the given bitmask of buttons.

◆ handleMenuEvents()

int StarTrek::StarTrekEngine::handleMenuEvents ( uint32  ticksUntilClickingEnabled,
bool  inTextbox 
)

This returns either a special menu event (negative number) or the retval of the button clicked (usually an index, always positive).

◆ chooseMouseBitmapForAction()

void StarTrek::StarTrekEngine::chooseMouseBitmapForAction ( int  action,
bool  withRedOutline 
)

Sets the mouse bitmap based on which action is selected.

◆ showTextConfigurationMenu()

void StarTrek::StarTrekEngine::showTextConfigurationMenu ( bool  fromOptionMenu)

This can be called from startup or from the options menu. On startup, this tries to load the setting without user input.

◆ showRepublicMap()

void StarTrek::StarTrekEngine::showRepublicMap ( int16  arg0,
int16  turbolift 
)

Show the republic map, only used in mission 7.

◆ getRepublicMapAreaAtMouse()

int StarTrek::StarTrekEngine::getRepublicMapAreaAtMouse ( )

Checks the mouse position to return and index for the area selected.

◆ getRepublicMapAreaOrFailure()

int StarTrek::StarTrekEngine::getRepublicMapAreaOrFailure ( int16  turbolift)

Same as above, but returns 6 or 7 as error conditions (can't reach due to radiation or wrong turbolift).

◆ saveOrLoadGameData()

bool StarTrek::StarTrekEngine::saveOrLoadGameData ( Common::SeekableReadStream in,
Common::WriteStream out,
SavegameMetadata meta 
)

Call this after loading "saveOrLoadMetadata" to load all the data pertaining to game execution.


The documentation for this class was generated from the following file: