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MazeWallLayers | _wallData [16][16] |
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MazeCell | _cells [16][16] |
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int | _mazeNumber |
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SurroundingMazes | _surroundingMazes |
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int | _mazeFlags |
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int | _mazeFlags2 |
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int | _wallTypes [16] |
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int | _surfaceTypes [16] |
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int | _floorType |
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Common::Point | _runPosition |
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MazeDifficulties | _difficulties |
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int | _trapDamage |
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int | _wallKind |
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int | _tavernTips |
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bool | _seenTiles [16][16] |
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bool | _steppedOnTiles [16][16] |
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Common::Array< bool > | _objectsPresent |
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int | _mazeId |
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◆ synchronize()
Synchronize data for the maze data
◆ setAllTilesStepped()
void Xeen::MazeData::setAllTilesStepped |
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Flags all tiles for the map as having been stepped on
The documentation for this class was generated from the following file: