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void | opSuspend (ScriptThread *scriptThread, OpCall &opCall) |
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void | opYield (ScriptThread *scriptThread, OpCall &opCall) |
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void | opTerminate (ScriptThread *scriptThread, OpCall &opCall) |
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void | opJump (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartScriptThread (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartTempScriptThread (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartTimerThread (ScriptThread *scriptThread, OpCall &opCall) |
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void | opNotifyThreadId (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetThreadSceneId (ScriptThread *scriptThread, OpCall &opCall) |
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void | opEndTalkThreads (ScriptThread *scriptThread, OpCall &opCall) |
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void | opLoadResource (ScriptThread *scriptThread, OpCall &opCall) |
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void | opUnloadResource (ScriptThread *scriptThread, OpCall &opCall) |
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void | opEnterMenuPause (ScriptThread *scriptThread, OpCall &opCall) |
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void | opLeaveMenuPause (ScriptThread *scriptThread, OpCall &opCall) |
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void | opEnterScene (ScriptThread *scriptThread, OpCall &opCall) |
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void | opLeaveScene (ScriptThread *scriptThread, OpCall &opCall) |
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void | opEnterPause (ScriptThread *scriptThread, OpCall &opCall) |
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void | opLeavePause (ScriptThread *scriptThread, OpCall &opCall) |
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void | opUnloadActiveScenes (ScriptThread *scriptThread, OpCall &opCall) |
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void | opChangeScene (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartModalScene (ScriptThread *scriptThread, OpCall &opCall) |
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void | opExitModalScene (ScriptThread *scriptThread, OpCall &opCall) |
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void | opEnterCloseUpScene (ScriptThread *scriptThread, OpCall &opCall) |
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void | opExitCloseUpScene (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPanCenterObject (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPanToObject (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPanToNamedPoint (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPanToPoint (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPanStop (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetDisplay (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetCameraBounds (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetCameraBoundsToMasterBg (ScriptThread *scriptThread, OpCall &opCall) |
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void | opIncBlockCounter (ScriptThread *scriptThread, OpCall &opCall) |
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void | opClearBlockCounter (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetProperty (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPlaceActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opFaceActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opFaceActorToObject (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartSequenceActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartMoveActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetActorToNamedPoint (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetActorPosition (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartTalkThread (ScriptThread *scriptThread, OpCall &opCall) |
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void | opAppearActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opDisappearActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opIsActorVisible (ScriptThread *scriptThread, OpCall &opCall) |
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void | opActivateObject (ScriptThread *scriptThread, OpCall &opCall) |
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void | opDeactivateObject (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetDefaultSequence (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetSelectSfx (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetMoveSfx (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetDenySfx (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetAdjustUpSfx (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetAdjustDnSfx (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPause (ScriptThread *scriptThread, OpCall &opCall) |
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void | opResume (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartSound (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartSoundAtPosition (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartSoundAtActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStopSound (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartMusic (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStopMusic (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStackPushRandom (ScriptThread *scriptThread, OpCall &opCall) |
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void | opIfLte (ScriptThread *scriptThread, OpCall &opCall) |
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void | opAddMenuChoice (ScriptThread *scriptThread, OpCall &opCall) |
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void | opDisplayMenu (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSwitchMenuChoice (ScriptThread *scriptThread, OpCall &opCall) |
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void | opQuitGame (ScriptThread *scriptThread, OpCall &opCall) |
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void | opResetGame (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSaveGame (ScriptThread *scriptThread, OpCall &opCall) |
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void | opRestoreGameState (ScriptThread *scriptThread, OpCall &opCall) |
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void | opDeactivateButton (ScriptThread *scriptThread, OpCall &opCall) |
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void | opActivateButton (ScriptThread *scriptThread, OpCall &opCall) |
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void | opNop (ScriptThread *scriptThread, OpCall &opCall) |
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void | opJumpIf (ScriptThread *scriptThread, OpCall &opCall) |
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void | opIsPrevSceneId (ScriptThread *scriptThread, OpCall &opCall) |
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void | opIsCurrentSceneId (ScriptThread *scriptThread, OpCall &opCall) |
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void | opIsActiveSceneId (ScriptThread *scriptThread, OpCall &opCall) |
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void | opNot (ScriptThread *scriptThread, OpCall &opCall) |
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void | opAnd (ScriptThread *scriptThread, OpCall &opCall) |
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void | opOr (ScriptThread *scriptThread, OpCall &opCall) |
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void | opGetProperty (ScriptThread *scriptThread, OpCall &opCall) |
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void | opCompareBlockCounter (ScriptThread *scriptThread, OpCall &opCall) |
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void | opDebug126 (ScriptThread *scriptThread, OpCall &opCall) |
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void | opDebug127 (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPlayVideo (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStackPop (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStackDup (ScriptThread *scriptThread, OpCall &opCall) |
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void | opLoadSpecialCodeModule (ScriptThread *scriptThread, OpCall &opCall) |
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void | opRunSpecialCode (ScriptThread *scriptThread, OpCall &opCall) |
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void | opLinkObjectToObject (ScriptThread *scriptThread, OpCall &opCall) |
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void | opUnlinkObject (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStopActor (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetActorUsePan (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStartAbortableThread (ScriptThread *scriptThread, OpCall &opCall) |
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void | opKillThread (ScriptThread *scriptThread, OpCall &opCall) |
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void | opLoadGame (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPushLoadgameResult (ScriptThread *scriptThread, OpCall &opCall) |
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void | opPushSavegameResult (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetSceneIdThreadId (ScriptThread *scriptThread, OpCall &opCall) |
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void | opStackPush0 (ScriptThread *scriptThread, OpCall &opCall) |
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void | opSetFontId (ScriptThread *scriptThread, OpCall &opCall) |
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void | opAddMenuKey (ScriptThread *scriptThread, OpCall &opCall) |
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void | opChangeSceneAll (ScriptThread *scriptThread, OpCall &opCall) |
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