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| ScriptThread (IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10) |
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int | onUpdate () override |
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void | loadOpcode (OpCall &opCall) |
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void | execOpcode (OpCall &opCall) |
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| Thread (IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags) |
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virtual void | onSuspend () |
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virtual void | onNotify () |
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virtual void | onPause () |
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virtual void | onUnpause () |
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virtual void | onResume () |
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virtual void | onTerminated () |
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virtual void | onKill () |
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virtual uint32 | sendMessage (int msgNum, uint32 msgValue) |
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void | pause () |
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void | unpause () |
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void | resume () |
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void | suspend () |
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void | notify () |
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int | update () |
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void | terminate () |
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int16 | _sequenceStalled |
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byte * | _scriptCodeIp |
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uint32 | _value8 |
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uint32 | _valueC |
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uint32 | _value10 |
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IllusionsEngine * | _vm |
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int | _pauseCtr |
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bool | _terminated |
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uint | _type |
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uint32 | _threadId |
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uint32 | _callingThreadId |
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uint32 | _sceneId |
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uint | _notifyFlags |
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The documentation for this class was generated from the following file: