ScummVM API documentation
vga13h.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on original Soltys source code
24 * Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
25 */
26
27#ifndef CGE_VGA13H_H
28#define CGE_VGA13H_H
29
30#include "common/serializer.h"
31#include "common/events.h"
32#include "graphics/surface.h"
33#include "cge/general.h"
34#include "cge/bitmap.h"
35#include "cge/snail.h"
36#include "cge/cge.h"
37
38namespace CGE {
39
40#define kFadeStep 2
41#define kVgaColDark 207
42#define kVgaColDarkGray 225 /*219*/
43#define kVgaColGray 231
44#define kVgaColLightGray 237
45#define kPixelTransp 0xFE
46#define kNoSeq (-1)
47#define kNoPtr ((uint8)-1)
48#define kSprExt ".SPR"
49#define kPalCount 256
50#define kPalSize (kPalCount * 3)
51
52
53struct Seq {
54 uint8 _now;
55 uint8 _next;
56 int8 _dx;
57 int8 _dy;
58 int _dly;
59};
60
61class SprExt {
62public:
63 int _x0;
64 int _y0;
65 int _x1;
66 int _y1;
67 BitmapPtr _b0;
68 BitmapPtr _b1;
69 BitmapPtr *_shpList;
70 Seq *_seq;
71 char *_name;
74 SprExt() :
75 _x0(0), _y0(0),
76 _x1(0), _y1(0),
77 _b0(NULL), _b1(NULL),
78 _shpList(NULL), _seq(NULL),
79 _name(NULL), _near(NULL), _take(NULL)
80 {}
81};
82
83class Sprite {
84protected:
85 SprExt *_ext;
86public:
87 int _ref;
88 signed char _scene;
89 struct Flags {
90 bool _hide; // general visibility switch
91 bool _near; // Near action lock
92 bool _drag; // sprite is moveable
93 bool _hold; // sprite is held with mouse
94 bool _dummy; // interrupt driven animation
95 bool _slav; // slave object
96 bool _syst; // system object
97 bool _kill; // dispose memory after remove
98 bool _xlat; // 2nd way display: xlat table
99 bool _port; // portable
100 bool _kept; // kept in pocket
101 bool _east; // talk to east (in opposite to west)
102 bool _shad; // shadow
103 bool _back; // 'send to background' request
104 bool _bDel; // delete bitmaps in ~SPRITE
105 bool _tran; // transparent (untouchable)
106 } _flags;
107 int _x;
108 int _y;
109 signed char _z;
110 uint16 _w;
111 uint16 _h;
112 uint16 _time;
113 uint8 _nearPtr;
114 uint8 _takePtr;
115 int _seqPtr;
116 int _shpCnt;
117 char _file[kMaxFile];
118 Sprite *_prev;
119 Sprite *_next;
120
121 bool works(Sprite *spr);
122 bool seqTest(int n);
123 inline bool active() {
124 return _ext != NULL;
125 }
126
127 Sprite(CGEEngine *vm, BitmapPtr *shp);
128 virtual ~Sprite();
129 BitmapPtr shp();
130 BitmapPtr *setShapeList(BitmapPtr *shp);
131 Sprite *expand();
132 Sprite *contract();
133 Sprite *backShow(bool fast = false);
134 void setName(char *newName);
135 inline char *name() {
136 return (_ext) ? _ext->_name : NULL;
137 }
138 void gotoxy(int x, int y);
139 void center();
140 void show();
141 void hide();
142 BitmapPtr ghost();
143 void show(uint16 pg);
144 void makeXlat(uint8 *x);
145 void killXlat();
146 void step(int nr = -1);
147 Seq *setSeq(Seq *seq);
148 CommandHandler::Command *snList(SnList type);
149 virtual void touch(uint16 mask, int x, int y);
150 virtual void tick();
151 void sync(Common::Serializer &s);
152private:
153 CGEEngine *_vm;
154};
155
156class Queue {
157 Sprite *_head;
158 Sprite *_tail;
159public:
160 Queue(bool show);
161 ~Queue();
162
163 bool _show;
164
165 void append(Sprite *spr);
166 void insert(Sprite *spr, Sprite *nxt);
167 void insert(Sprite *spr);
168 Sprite *remove(Sprite *spr);
169 Sprite *first() {
170 return _head;
171 }
172 Sprite *last() {
173 return _tail;
174 }
175 Sprite *locate(int ref);
176 void clear();
177};
178
179class Vga {
180 CGEEngine *_vm;
181 bool _setPal;
182 Dac *_oldColors;
183 Dac *_newColors;
184 const char *_msg;
185 const char *_name;
186
187 void updateColors();
188 void setColors();
189 void waitVR();
190 uint8 closest(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB);
191
192public:
193 uint32 _frmCnt;
194 Queue *_showQ;
195 Queue *_spareQ;
196 int _mono;
197 Graphics::Surface *_page[4];
198 Dac *_sysPal;
199
200 Vga(CGEEngine *vm);
201 ~Vga();
202
203 uint8 *glass(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB);
204 void getColors(Dac *tab);
205 void setColors(Dac *tab, int lum);
206 void clear(uint8 color);
207 void copyPage(uint16 d, uint16 s);
208 void sunrise(Dac *tab);
209 void sunset();
210 void show();
211 void update();
212
213 void palToDac(const byte *palData, Dac *tab);
214 void dacToPal(const Dac *tab, byte *palData);
215};
216
217class HorizLine: public Sprite {
218 CGEEngine *_vm;
219public:
220 HorizLine(CGEEngine *vm);
221};
222
223class SceneLight: public Sprite {
224 CGEEngine *_vm;
225public:
227};
228
229class Speaker: public Sprite {
230 CGEEngine *_vm;
231public:
232 Speaker(CGEEngine *vm);
233};
234
235class PocLight: public Sprite {
236 CGEEngine *_vm;
237public:
238 PocLight(CGEEngine *vm);
239};
240
241} // End of namespace CGE
242
243#endif
Definition: bitmap.h:55
Definition: cge.h:150
Definition: vga13h.h:217
Definition: vga13h.h:235
Definition: vga13h.h:156
Definition: vga13h.h:223
Definition: vga13h.h:229
Definition: vga13h.h:61
Definition: vga13h.h:83
Definition: vga13h.h:179
Definition: serializer.h:80
Definition: snail.h:55
Definition: general.h:34
Definition: vga13h.h:53
Definition: vga13h.h:89
Definition: surface.h:67