#include <tileanim.h>
Public Types | |
enum | Type { FRAME, DIR } |
typedef Std::vector< TileAnimTransform * > | TileAnimTransformList |
Public Member Functions | |
void | add (TileAnimTransform *) |
virtual bool | isInContext (Tile *t, MapTile &mapTile, Direction d)=0 |
TileAnimTransformList & | getTransforms () |
Static Public Member Functions | |
static TileAnimContext * | create (const ConfigElement &config) |
A context in which to perform the animation
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static |
Creates a new animation context which controls if animation transforms are performed or not
void Ultima::Ultima4::TileAnimContext::add | ( | TileAnimTransform * | ) |
Adds a tile transform to the context
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inline |
< Returns a list of transformations under the context.