#include <tileanim.h>
Public Types | |
| enum | Type { FRAME, DIR } |
| typedef Std::vector< TileAnimTransform * > | TileAnimTransformList |
Public Member Functions | |
| void | add (TileAnimTransform *) |
| virtual bool | isInContext (Tile *t, MapTile &mapTile, Direction d)=0 |
| TileAnimTransformList & | getTransforms () |
Static Public Member Functions | |
| static TileAnimContext * | create (const ConfigElement &config) |
A context in which to perform the animation
|
static |
Creates a new animation context which controls if animation transforms are performed or not
| void Ultima::Ultima4::TileAnimContext::add | ( | TileAnimTransform * | ) |
Adds a tile transform to the context
|
inline |
< Returns a list of transformations under the context.