28 #ifndef WINTERMUTE_AD_PATH3D_H 29 #define WINTERMUTE_AD_PATH3D_H 31 #include "engines/wintermute/base/base.h" 32 #include "engines/wintermute/coll_templ.h" 33 #include "engines/wintermute/persistent.h" 35 #include "math/vector3d.h" 41 Math::Vector3d *getCurrent();
42 Math::Vector3d *getNext();
43 Math::Vector3d *getFirst();
44 bool setReady(
bool ready);
45 void addPoint(
float x,
float y,
float z);
46 void addPoint(Math::Vector3d
Point);
Definition: base_game.h:75
Definition: ad_path3d.h:39
Definition: display_client.h:58
Definition: coll_templ.h:63
Definition: achievements_tables.h:27