ScummVM API documentation
ad_path3d.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_AD_PATH3D_H
29 #define WINTERMUTE_AD_PATH3D_H
30 
31 #include "engines/wintermute/base/base.h"
32 #include "engines/wintermute/coll_templ.h"
33 #include "engines/wintermute/persistent.h"
34 
35 namespace Wintermute {
36 
37 class AdPath3D : public BaseClass {
38 public:
39  DECLARE_PERSISTENT(AdPath3D, BaseClass)
40  DXVector3 *getCurrent();
41  DXVector3 *getNext();
42  DXVector3 *getFirst();
43  bool setReady(bool ready);
44  void addPoint(float x, float y, float z);
45  void addPoint(DXVector3 Point);
46  void reset();
47  AdPath3D(BaseGame *inGame);
48  virtual ~AdPath3D();
49  bool _ready;
50  BaseArray<DXVector3 *> _points;
51  int32 _currIndex;
52 };
53 
54 } // namespace Wintermute
55 
56 #endif
Definition: base_game.h:76
Definition: ad_path3d.h:37
Definition: xmath.h:50
Definition: display_client.h:58
Definition: coll_templ.h:63
Definition: base.h:43
Definition: achievements_tables.h:27