28 #ifndef WINTERMUTE_AD_PATH3D_H 29 #define WINTERMUTE_AD_PATH3D_H 31 #include "engines/wintermute/base/base.h" 32 #include "engines/wintermute/coll_templ.h" 33 #include "engines/wintermute/persistent.h" 43 bool setReady(
bool ready);
44 void addPoint(
float x,
float y,
float z);
Definition: base_game.h:76
Definition: ad_path3d.h:37
Definition: display_client.h:58
Definition: coll_templ.h:63
Definition: achievements_tables.h:27