ScummVM API documentation
salko.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LASTEXPRESS_SALKO_H
23 #define LASTEXPRESS_SALKO_H
24 
25 #include "lastexpress/entities/entity.h"
26 
27 namespace LastExpress {
28 
29 class LastExpressEngine;
30 
31 class Salko : public Entity {
32 public:
33  Salko(LastExpressEngine *engine);
34  ~Salko() override {}
35 
39  DECLARE_FUNCTION(reset)
40 
41 
47  DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
48 
49 
55  DECLARE_FUNCTION_NOSETUP(draw)
56 
57 
63  DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
64 
65 
70  DECLARE_FUNCTION_1(updateFromTime, uint32 time)
71 
72 
78  DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
79 
80  DECLARE_FUNCTION_2(function7, CarIndex car, EntityPosition entityPosition)
81 
82  DECLARE_FUNCTION(function8)
83 
84 
87  DECLARE_VFUNCTION(chapter1)
88 
89 
92  DECLARE_FUNCTION(chapter1Handler)
93 
94  DECLARE_FUNCTION(function11)
95 
96 
99  DECLARE_VFUNCTION(chapter2)
100  DECLARE_FUNCTION(function13)
101 
102 
105  DECLARE_VFUNCTION(chapter3)
106 
107 
110  DECLARE_FUNCTION(chapter3Handler)
111 
112  DECLARE_FUNCTION(function16)
113  DECLARE_FUNCTION(function17)
114 
115 
118  DECLARE_VFUNCTION(chapter4)
119 
120 
123  DECLARE_FUNCTION(chapter4Handler)
124 
125  DECLARE_FUNCTION(function20)
126  DECLARE_FUNCTION(function21)
127  DECLARE_FUNCTION(function22)
128 
129 
132  DECLARE_VFUNCTION(chapter5)
133 
134 
137  DECLARE_FUNCTION(chapter5Handler)
138 
139  DECLARE_NULL_FUNCTION()
140 };
141 
142 } // End of namespace LastExpress
143 
144 #endif // LASTEXPRESS_SALKO_H
void updateFromTime(const SavePoint &savepoint)
void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
void updateEntity(const SavePoint &savepoint, bool handleExcuseMe=false)
Definition: animation.h:45
Definition: entity.h:919
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
Definition: salko.h:31
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)