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void | savegame (const SavePoint &savepoint) |
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bool | savegameBloodJacket (byte callback) |
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void | playSound (const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault) |
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void | draw (const SavePoint &savepoint, bool handleExcuseMe=false) |
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void | draw2 (const SavePoint &savepoint) |
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void | updateFromTicks (const SavePoint &savepoint) |
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void | updateFromTime (const SavePoint &savepoint) |
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void | reset (const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false) |
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void | callbackActionOnDirection (const SavePoint &savepoint) |
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void | callbackActionRestaurantOrSalon (const SavePoint &savepoint) |
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void | updateEntity (const SavePoint &savepoint, bool handleExcuseMe=false) |
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void | callSavepoint (const SavePoint &savepoint, bool handleExcuseMe=false) |
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void | enterExitCompartment (const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false) |
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void | goToCompartment (const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo) |
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void | goToCompartmentFromCompartment (const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo) |
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void | updatePosition (const SavePoint &savepoint, bool handleExcuseMe=false) |
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void | callbackAction () |
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void | setup (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter) |
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void | setupI (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1) |
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void | setupII (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2) |
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void | setupIII (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, uint param3) |
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void | setupS (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1) |
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void | setupSS (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, const char *seq2) |
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void | setupSI (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4) |
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void | setupSII (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4, uint param5) |
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void | setupSIII (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq, uint param4, uint param5, uint param6) |
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void | setupSIIS (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4, uint param5, const char *seq2) |
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void | setupSSI (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, const char *seq2, uint param7) |
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void | setupIS (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, const char *seq) |
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void | setupISS (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, const char *seq1, const char *seq2) |
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void | setupIIS (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, const char *seq) |
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void | setupIISS (const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, const char *seq1, const char *seq2) |
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bool | updateParameter (uint ¶meter, uint timeType, uint delta) const |
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bool | updateParameterCheck (uint ¶meter, uint timeType, uint delta) const |
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bool | updateParameterTime (TimeValue timeValue, bool check, uint ¶meter, uint delta) const |
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bool | timeCheck (TimeValue timeValue, uint ¶meter, Common::Functor0< void > *function) const |
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bool | timeCheckCallback (TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0< void > *function) |
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bool | timeCheckCallback (TimeValue timeValue, uint ¶meter, byte callback, const char *str, Common::Functor1< const char *, void > *function) |
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bool | timeCheckCallback (TimeValue timeValue, uint ¶meter, byte callback, bool check, Common::Functor1< bool, void > *function) |
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bool | timeCheckCallbackInventory (TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0< void > *function) |
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bool | timeCheckCar (TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0< void > *function) |
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void | timeCheckSavepoint (TimeValue timeValue, uint ¶meter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const |
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void | timeCheckObject (TimeValue timeValue, uint ¶meter, ObjectIndex index, ObjectModel model) const |
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bool | timeCheckCallbackAction (TimeValue timeValue, uint ¶meter) |
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bool | timeCheckPlaySoundUpdatePosition (TimeValue timeValue, uint ¶meter, byte callback, const char *sound, EntityPosition position) |
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