ScummVM API documentation
part_particle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PARTPARTICLE_H
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#define WINTERMUTE_PARTPARTICLE_H
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#include "common/rect.h"
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/math/vector2.h"
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namespace
Wintermute
{
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class
PartEmitter;
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class
BaseSprite;
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class
BasePersistenceManager;
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class
PartParticle
:
public
BaseClass
{
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public
:
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enum
TParticleState {
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PARTICLE_NORMAL,
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PARTICLE_FADEIN,
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PARTICLE_FADEOUT
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};
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PartParticle
(
BaseGame
*inGame);
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~
PartParticle
()
override
;
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float
_growthRate;
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bool
_exponentialGrowth;
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float
_rotation;
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float
_angVelocity;
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int32 _alpha1;
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int32 _alpha2;
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Common::Rect32
_border;
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Vector2
_pos;
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float
_posZ;
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Vector2
_velocity;
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float
_scale;
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BaseSprite
*_sprite;
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uint32 _creationTime;
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int32 _lifeTime;
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bool
_isDead;
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TParticleState _state;
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bool
update(
PartEmitter
*emitter, uint32 currentTime, uint32 timerDelta);
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bool
display(
PartEmitter
*emitter);
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bool
setSprite(
const
Common::String
&filename);
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bool
fadeIn(uint32 currentTime,
int
fadeTime);
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bool
fadeOut(uint32 currentTime,
int
fadeTime);
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bool
persist(
BasePersistenceManager
*PersistMgr)
override
;
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private
:
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uint32 _fadeStart;
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int32 _fadeTime;
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int32 _currentAlpha;
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int32 _fadeStartAlpha{};
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};
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}
// End of namespace Wintermute
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#endif
Wintermute::BaseGame
Definition:
base_game.h:75
Common::Rect32
Definition:
rect.h:526
Common::String
Definition:
str.h:59
Wintermute::BasePersistenceManager
Definition:
base_persistence_manager.h:55
Wintermute::PartParticle
Definition:
part_particle.h:41
Wintermute::Vector2
Definition:
vector2.h:33
Wintermute::PartEmitter
Definition:
part_emitter.h:38
Wintermute::BaseClass
Definition:
base.h:43
Wintermute::BaseSprite
Definition:
base_sprite.h:40
Wintermute
Definition:
achievements_tables.h:27
engines
wintermute
base
particles
part_particle.h
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