ScummVM API documentation
vesna.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LASTEXPRESS_VESNA_H
23 #define LASTEXPRESS_VESNA_H
24 
25 #include "lastexpress/entities/entity.h"
26 
27 namespace LastExpress {
28 
29 class LastExpressEngine;
30 
31 class Vesna : public Entity {
32 public:
33  Vesna(LastExpressEngine *engine);
34  ~Vesna() override {}
35 
39  DECLARE_FUNCTION(reset)
40 
41 
46  DECLARE_VFUNCTION_1(playSound, const char *filename)
47 
48 
54  DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
55 
56 
61  DECLARE_FUNCTION_1(draw, const char *sequence)
62 
63 
69  DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
70 
71 
76  DECLARE_FUNCTION_1(updateFromTime, uint32 time)
77 
78 
84  DECLARE_FUNCTION_2(updateEntity2, CarIndex car, EntityPosition entityPosition)
85 
86 
89  DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
90 
91 
94  DECLARE_FUNCTION(callbackActionOnDirection)
95 
96 
102  DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
103 
104  DECLARE_FUNCTION(homeAlone)
105 
106 
109  DECLARE_VFUNCTION(chapter1)
110 
111  DECLARE_FUNCTION(withMilos)
112  DECLARE_FUNCTION(homeTogether)
113  DECLARE_FUNCTION(function15)
114 
115 
118  DECLARE_VFUNCTION(chapter2)
119 
120 
123  DECLARE_FUNCTION(chapter2Handler)
124 
125  DECLARE_FUNCTION(checkTrain)
126 
127 
130  DECLARE_VFUNCTION(chapter3)
131 
132  DECLARE_FUNCTION(inCompartment)
133  DECLARE_FUNCTION(takeAWalk)
134  DECLARE_FUNCTION(killAnna)
135  DECLARE_FUNCTION(killedAnna)
136 
137 
140  DECLARE_VFUNCTION(chapter4)
141 
142  DECLARE_FUNCTION(exitLocation)
143  DECLARE_FUNCTION(done)
144  DECLARE_FUNCTION(function27)
145 
146 
149  DECLARE_VFUNCTION(chapter5)
150 
151  DECLARE_FUNCTION(guarding)
152  DECLARE_FUNCTION(climbing)
153  DECLARE_NULL_FUNCTION()
154 };
155 
156 } // End of namespace LastExpress
157 
158 #endif // LASTEXPRESS_VESNA_H
void updateFromTime(const SavePoint &savepoint)
void savegame(const SavePoint &savepoint)
Definition: vesna.h:31
Definition: lastexpress.h:69
void updateEntity(const SavePoint &savepoint, bool handleExcuseMe=false)
Definition: animation.h:45
Definition: entity.h:919
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void callbackActionOnDirection(const SavePoint &savepoint)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
void callbackActionRestaurantOrSalon(const SavePoint &savepoint)
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)