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| cSaveHandler (cInit *apInit) |
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void | SaveData (const tString &asName) |
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void | LoadData (const tString &asName) |
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void | SaveGameToFile (const tWString &asFile) |
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void | LoadGameFromFile (const tWString &asFile, bool drawLoadingScreen=true) |
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void | AutoSave (const tWString &asDir, int alMaxSaves) |
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void | AutoLoad (const tWString &asDir) |
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void | ClearSavedMaps () |
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void | OnWorldLoad () |
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void | OnStart () |
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void | Reset () |
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void | OnExit () |
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const tWString & | GetSaveDir () |
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void | DeleteOldestIfMax (const tWString &asDir, const tWString &asMask, int alMaxFiles) |
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tWString | GetLatest (const tWString &asMask) |
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| iUpdateable (const tString &asName) |
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virtual void | OnDraw () |
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virtual void | OnPostSceneDraw () |
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virtual void | OnPostGUIDraw () |
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virtual void | OnPostBufferSwap () |
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virtual void | Update (float afTimeStep) |
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const tString & | GetName () |
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The documentation for this class was generated from the following file: