ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef HARVESTER_DETECTION_H
23#define HARVESTER_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27#define GAMEOPTION_GORE GUIO_GAMEOPTIONS1
28#define GAMEOPTION_SHOW_CD_CHANGE_PROMPTS GUIO_GAMEOPTIONS2
29
30namespace Harvester {
31
32enum HarvesterDebugChannels {
33 kDebugGeneral = 1 << 0,
34 kDebugCombat = 1 << 1,
35 kDebugResources = 1 << 2,
36 kDebugScene = 1 << 3,
37 kDebugDialogue = 1 << 4,
38 kDebugInventory = 1 << 5,
39 kDebugCursor = 1 << 6,
40 kDebugRoom = 1 << 7,
41 kDebugPlayer = 1 << 8,
42 kDebugPathfinding = 1 << 9
43};
44
45extern const PlainGameDescriptor harvesterGames[];
46
47extern const ADGameDescription gameDescriptions[];
48
49} // End of namespace Harvester
50
52 static const DebugChannelDef debugFlagList[];
53
54public:
57
58 const char *getName() const override {
59 return "harvester";
60 }
61
62 const char *getEngineName() const override {
63 return "Harvester";
64 }
65
66 const char *getOriginalCopyright() const override {
67 return "Harvester (C) DigiFX Interactive";
68 }
69
70 const DebugChannelDef *getDebugChannels() const override {
71 return debugFlagList;
72 }
73};
74
75#endif // HARVESTER_DETECTION_H
Definition: advancedDetector.h:611
Definition: detection.h:51
const char * getName() const override
Definition: detection.h:58
const char * getOriginalCopyright() const override
Definition: detection.h:66
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:70
const char * getEngineName() const override
Definition: detection.h:62
Definition: advancedDetector.h:164
Definition: debug-channels.h:36
Definition: game.h:49