ScummVM API documentation
cGameTrigger_Sound Member List

This is the complete list of members for cGameTrigger_Sound, including all inherited members.

AddCallback(iEntityCallback *apCallback) (defined in hpl::iEntity3D)hpl::iEntity3D
AddChild(iEntity3D *apEntity)hpl::iEntity3D
cGameTrigger() (defined in cGameTrigger)cGameTrigger
CreateSaveData()hpl::iEntity3Dvirtual
GetBoundingVolume() (defined in cGameTrigger)cGameTriggerinlinevirtual
GetCurrentSector() const (defined in hpl::iEntity3D)hpl::iEntity3Dinlinevirtual
GetEntityParent() (defined in hpl::iEntity3D)hpl::iEntity3D
GetEntityType() (defined in cGameTrigger)cGameTriggerinlinevirtual
GetGlobalRenderCount() (defined in hpl::iEntity3D)hpl::iEntity3Dinline
GetIteratorCount() (defined in hpl::iEntity3D)hpl::iEntity3Dinline
GetLocalMatrix() (defined in hpl::iEntity3D)hpl::iEntity3D
GetLocalPosition() (defined in hpl::iEntity3D)hpl::iEntity3D
GetName() (defined in hpl::iEntity)hpl::iEntityinline
GetParent() (defined in hpl::iEntity)hpl::iEntityinline
GetPrio() (defined in cGameTrigger)cGameTriggerinline
GetRadius() (defined in cGameTrigger)cGameTriggerinline
GetRenderContainerDataList() (defined in hpl::iEntity3D)hpl::iEntity3Dinlinevirtual
GetSaveObjectId()hpl::iSaveObjectinline
GetSourceFile() (defined in hpl::iEntity3D)hpl::iEntity3Dinline
GetTimeCount() (defined in cGameTrigger)cGameTriggerinline
GetTransformUpdateCount() (defined in hpl::iEntity3D)hpl::iEntity3D
GetTransformUpdated() (defined in hpl::iEntity3D)hpl::iEntity3D
GetType() (defined in cGameTrigger)cGameTriggerinline
GetWorldMatrix() (defined in hpl::iEntity3D)hpl::iEntity3D
GetWorldPosition() (defined in hpl::iEntity3D)hpl::iEntity3D
HasParent() (defined in hpl::iEntity)hpl::iEntityinline
iEntity(tString asName) (defined in hpl::iEntity)hpl::iEntityinline
iEntity3D(tString asName) (defined in hpl::iEntity3D)hpl::iEntity3D
IsActive() (defined in hpl::iEntity)hpl::iEntityinline
iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObject
IsChild(iEntity3D *apEntity) (defined in hpl::iEntity3D)hpl::iEntity3D
IsInSector(cSector *apSector) (defined in hpl::iEntity3D)hpl::iEntity3D
IsSaved() (defined in hpl::iSaveObject)hpl::iSaveObjectinline
IsVisible() (defined in hpl::iEntity)hpl::iEntityinlinevirtual
LoadFromSaveData(iSaveData *apSaveData)hpl::iEntity3Dvirtual
m_mtxLocalTransform (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
m_mtxWorldTransform (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mbApplyTransformToBV (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mbIsActive (defined in hpl::iEntity)hpl::iEntityprotected
mbIsVisible (defined in hpl::iEntity)hpl::iEntityprotected
mBoundingVolume (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mbTransformUpdated (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mbUpdateBoundingVolume (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mfTimeCount (defined in cGameTrigger)cGameTriggerprotected
mlCount (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mlGlobalRenderCount (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mlIteratorCount (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mlPrio (defined in cGameTrigger)cGameTriggerprotected
mlstCallbacks (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mlstChildren (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mlstRenderContainerData (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mpCurrentSector (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mpParent (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mpParentNode (defined in hpl::iEntity)hpl::iEntityprotected
mpSaveData (defined in hpl::iSaveObject)hpl::iSaveObjectprotected
mpSound (defined in cGameTrigger_Sound)cGameTrigger_Sound
msName (defined in hpl::iEntity)hpl::iEntityprotected
msSourceFile (defined in hpl::iEntity3D)hpl::iEntity3Dprotected
mType (defined in cGameTrigger)cGameTriggerprotected
RemoveCallback(iEntityCallback *apCallback) (defined in hpl::iEntity3D)hpl::iEntity3D
RemoveChild(iEntity3D *apEntity) (defined in hpl::iEntity3D)hpl::iEntity3D
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)hpl::iEntity3Dvirtual
SaveToSaveData(iSaveData *apSaveData)hpl::iEntity3Dvirtual
SetActive(bool abActive) (defined in hpl::iEntity)hpl::iEntityinline
SetCurrentSector(cSector *apSetor) (defined in hpl::iEntity3D)hpl::iEntity3Dinline
SetGlobalRenderCount(int alX) (defined in hpl::iEntity3D)hpl::iEntity3Dinline
SetIsSaved(bool abX) (defined in hpl::iSaveObject)hpl::iSaveObjectinline
SetIteratorCount(const int alX) (defined in hpl::iEntity3D)hpl::iEntity3Dinline
SetMatrix(const cMatrixf &a_mtxTransform) (defined in hpl::iEntity3D)hpl::iEntity3D
SetName(const tString &asName) (defined in hpl::iEntity)hpl::iEntityinline
SetParent(iNode *apNode) (defined in hpl::iEntity)hpl::iEntityinline
SetPosition(const cVector3f &avPos) (defined in hpl::iEntity3D)hpl::iEntity3D
SetRadius(float afX) (defined in cGameTrigger)cGameTrigger
SetSourceFile(const tString &asFile) (defined in hpl::iEntity3D)hpl::iEntity3Dinline
SetTransformUpdated(bool abUpdateCallbacks=true) (defined in hpl::iEntity3D)hpl::iEntity3D
SetVisible(bool abVisible) (defined in hpl::iEntity)hpl::iEntityinlinevirtual
SetWorldMatrix(const cMatrixf &a_mtxWorldTransform) (defined in hpl::iEntity3D)hpl::iEntity3D
SetWorldPosition(const cVector3f &avWorldPos) (defined in hpl::iEntity3D)hpl::iEntity3D
UpdateLogic(float afTimeStep) (defined in hpl::iEntity)hpl::iEntityinlinevirtual
~cGameTrigger() (defined in cGameTrigger)cGameTriggerinlinevirtual
~iEntity() (defined in hpl::iEntity)hpl::iEntityvirtual
~iEntity3D() (defined in hpl::iEntity3D)hpl::iEntity3Dvirtual
~iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObjectvirtual