This is the complete list of members for cGameTrigger_Sound, including all inherited members.
AddCallback(iEntityCallback *apCallback) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
AddChild(iEntity3D *apEntity) | hpl::iEntity3D | |
cGameTrigger() (defined in cGameTrigger) | cGameTrigger | |
CreateSaveData() | hpl::iEntity3D | virtual |
GetBoundingVolume() (defined in cGameTrigger) | cGameTrigger | inlinevirtual |
GetCurrentSector() const (defined in hpl::iEntity3D) | hpl::iEntity3D | inlinevirtual |
GetEntityParent() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
GetEntityType() (defined in cGameTrigger) | cGameTrigger | inlinevirtual |
GetGlobalRenderCount() (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
GetIteratorCount() (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
GetLocalMatrix() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
GetLocalPosition() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
GetName() (defined in hpl::iEntity) | hpl::iEntity | inline |
GetParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
GetPrio() (defined in cGameTrigger) | cGameTrigger | inline |
GetRadius() (defined in cGameTrigger) | cGameTrigger | inline |
GetRenderContainerDataList() (defined in hpl::iEntity3D) | hpl::iEntity3D | inlinevirtual |
GetSaveObjectId() | hpl::iSaveObject | inline |
GetSourceFile() (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
GetTimeCount() (defined in cGameTrigger) | cGameTrigger | inline |
GetTransformUpdateCount() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
GetTransformUpdated() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
GetType() (defined in cGameTrigger) | cGameTrigger | inline |
GetWorldMatrix() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
GetWorldPosition() (defined in hpl::iEntity3D) | hpl::iEntity3D | |
HasParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
iEntity(tString asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
iEntity3D(tString asName) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
IsActive() (defined in hpl::iEntity) | hpl::iEntity | inline |
iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
IsChild(iEntity3D *apEntity) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
IsInSector(cSector *apSector) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
IsVisible() (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
LoadFromSaveData(iSaveData *apSaveData) | hpl::iEntity3D | virtual |
m_mtxLocalTransform (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
m_mtxWorldTransform (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mbApplyTransformToBV (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mbIsActive (defined in hpl::iEntity) | hpl::iEntity | protected |
mbIsVisible (defined in hpl::iEntity) | hpl::iEntity | protected |
mBoundingVolume (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mbTransformUpdated (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mbUpdateBoundingVolume (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mfTimeCount (defined in cGameTrigger) | cGameTrigger | protected |
mlCount (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mlGlobalRenderCount (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mlIteratorCount (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mlPrio (defined in cGameTrigger) | cGameTrigger | protected |
mlstCallbacks (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mlstChildren (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mlstRenderContainerData (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mpCurrentSector (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mpParent (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mpParentNode (defined in hpl::iEntity) | hpl::iEntity | protected |
mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
mpSound (defined in cGameTrigger_Sound) | cGameTrigger_Sound | |
msName (defined in hpl::iEntity) | hpl::iEntity | protected |
msSourceFile (defined in hpl::iEntity3D) | hpl::iEntity3D | protected |
mType (defined in cGameTrigger) | cGameTrigger | protected |
RemoveCallback(iEntityCallback *apCallback) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
RemoveChild(iEntity3D *apEntity) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iEntity3D | virtual |
SaveToSaveData(iSaveData *apSaveData) | hpl::iEntity3D | virtual |
SetActive(bool abActive) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetCurrentSector(cSector *apSetor) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
SetGlobalRenderCount(int alX) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
SetIteratorCount(const int alX) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
SetMatrix(const cMatrixf &a_mtxTransform) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
SetName(const tString &asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetParent(iNode *apNode) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetPosition(const cVector3f &avPos) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
SetRadius(float afX) (defined in cGameTrigger) | cGameTrigger | |
SetSourceFile(const tString &asFile) (defined in hpl::iEntity3D) | hpl::iEntity3D | inline |
SetTransformUpdated(bool abUpdateCallbacks=true) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
SetVisible(bool abVisible) (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
SetWorldMatrix(const cMatrixf &a_mtxWorldTransform) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
SetWorldPosition(const cVector3f &avWorldPos) (defined in hpl::iEntity3D) | hpl::iEntity3D | |
UpdateLogic(float afTimeStep) (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
~cGameTrigger() (defined in cGameTrigger) | cGameTrigger | inlinevirtual |
~iEntity() (defined in hpl::iEntity) | hpl::iEntity | virtual |
~iEntity3D() (defined in hpl::iEntity3D) | hpl::iEntity3D | virtual |
~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |