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| Set (BladeRunnerEngine *vm) |
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bool | open (const Common::String &name) |
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void | addObjectsToScene (SceneObjects *sceneObjects) const |
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uint32 | getObjectCount () const |
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float | getAltitudeAtXZ (float x, float z, bool *inWalkbox) const |
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int | findWalkbox (float x, float z) const |
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int | findObject (const Common::String &objectName) const |
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bool | objectSetHotMouse (int objectId) const |
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bool | objectGetBoundingBox (int objectId, BoundingBox *boundingBox) const |
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void | objectSetIsClickable (int objectId, bool isClickable) |
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void | objectSetIsObstacle (int objectId, bool isObstacle) |
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void | objectSetIsTarget (int objectId, bool isTarget) |
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const Common::String & | objectGetName (int objectId) const |
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void | setWalkboxStepSound (int walkboxId, int floorType) |
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void | setFoodstepSoundOverride (int floorType) |
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void | resetFoodstepSoundOverride () |
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int | getWalkboxSoundWalkLeft (int walkboxId) const |
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int | getWalkboxSoundWalkRight (int walkboxId) const |
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int | getWalkboxSoundRunLeft (int walkboxId) const |
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int | getWalkboxSoundRunRight (int walkboxId) const |
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void | save (SaveFileWriteStream &f) |
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void | load (SaveFileReadStream &f) |
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The documentation for this class was generated from the following file:
- engines/bladerunner/set.h