ScummVM API documentation
emihead.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_EMIHEAD_H
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#define GRIM_EMIHEAD_H
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#include "math/vector3d.h"
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#include "math/quat.h"
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#include "engines/grim/costume/head.h"
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namespace
Grim
{
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class
EMICostume;
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class
EMIHead
:
public
BaseHead
{
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public
:
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EMIHead
(
EMICostume
*costume);
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void
setJoint(
const
char
*joint,
const
Math::Vector3d &offset);
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void
setLimits(
float
yawRange,
float
maxPitch,
float
minPitch);
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void
lookAt(
bool
entering,
const
Math::Vector3d &point,
float
rate,
const
Math::Matrix4 &matrix)
override
;
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void
loadJoints(
ModelNode
*nodes)
override
{}
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void
saveState(
SaveGame
*state)
const override
;
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void
restoreState(
SaveGame
*state)
override
;
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private
:
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EMICostume
*_cost;
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Common::String
_jointName;
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Math::Vector3d _offset;
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Math::Quaternion _headRot;
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float
_yawRange;
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float
_maxPitch;
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float
_minPitch;
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};
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}
// end of namespace Grim
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#endif
Common::String
Definition:
str.h:59
Grim::EMIHead
Definition:
emihead.h:34
Grim::BaseHead
Definition:
head.h:32
Grim::SaveGame
Definition:
savegame.h:33
Grim
Definition:
actor.h:33
Grim::EMICostume
Definition:
costumeemi.h:40
Grim::ModelNode
Definition:
model.h:158
engines
grim
emi
costume
emihead.h
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