ScummVM API documentation
blacksmith_items.h
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21 
22 #ifndef MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H
23 #define MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H
24 
25 #include "mm/mm1/views_enh/items_view.h"
26 #include "mm/mm1/data/locations.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace ViewsEnh {
31 namespace Locations {
32 
33 class BlacksmithItems : public ItemsView,
34  public BlacksmithData, public BuyWeaponData,
35  public BuyArmorData, public BuyMiscData {
36 private:
37  enum BlacksmithMode {
38  WEAPONS_MODE = 0, ARMOR_MODE = 1, MISC_MODE = 2,
39  SELL_MODE = 3
40  };
41  BlacksmithMode _mode = WEAPONS_MODE;
42  int _buySellItem = -1;
43 
47  void populateItems();
48 
52  void drawTitle();
53 
57  void itemConfirmed();
58 
59 protected:
63  int getLineColor() const override;
64 
68  void itemSelected() override;
69 
73  void charSwitched(Character *priorChar) override;
74 
75 public:
77  virtual ~BlacksmithItems() {}
78 
79  bool msgFocus(const FocusMessage &msg) override;
80  void draw() override;
81  bool msgKeypress(const KeypressMessage &msg) override;
82  bool msgAction(const ActionMessage &msg) override;
83 };
84 
85 } // namespace Location
86 } // namespace ViewsEnh
87 } // namespace MM1
88 } // namespace MM
89 
90 #endif
Definition: locations.h:30
Definition: blacksmith_items.h:33
Definition: messages.h:56
Definition: locations.h:46
Definition: messages.h:49
void charSwitched(Character *priorChar) override
Definition: detection.h:27
Definition: character.h:432
Definition: items_view.h:31
Definition: locations.h:34
Definition: messages.h:41
Definition: locations.h:58