22 #ifndef MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H 23 #define MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H 25 #include "mm/mm1/views_enh/items_view.h" 26 #include "mm/mm1/data/locations.h" 38 WEAPONS_MODE = 0, ARMOR_MODE = 1, MISC_MODE = 2,
41 BlacksmithMode _mode = WEAPONS_MODE;
42 int _buySellItem = -1;
Definition: locations.h:30
int getLineColor() const override
Definition: blacksmith_items.h:33
Definition: messages.h:56
Definition: locations.h:46
Definition: messages.h:49
void charSwitched(Character *priorChar) override
Definition: detection.h:27
Definition: character.h:432
Definition: items_view.h:31
Definition: locations.h:34
void itemSelected() override
Definition: messages.h:41
Definition: locations.h:58