ScummVM API documentation
3deffect.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME.
24 * http://dead-code.org/redir.php?target=wme
25 * Copyright (c) 2003-2013 Jan Nedoma and contributors
26 */
27
28#ifndef WINTERMUTE_3D_EFFECT_H
29#define WINTERMUTE_3D_EFFECT_H
30
31#include "engines/wintermute/base/base_named_object.h"
32
33namespace Wintermute {
34
36class Effect3D : public BaseClass {
37public:
38 Effect3D(BaseGame *inGame);
39 ~Effect3D();
40
41 bool createFromFile(const char *filename);
42 uint32 getEffectHash() { return _effectHash; }
43 bool invalidateDeviceObjects();
44 bool restoreDeviceObjects();
45 const char *getFileName() { return _filename; }
46
47private:
48 char *_filename;
49 uint32 _effectHash;
50};
51
52} // namespace Wintermute
53
54#endif
Definition: base.h:43
Definition: base_game.h:79
Definition: 3deffect.h:36