28 #ifndef WINTERMUTE_3D_EFFECT_H 29 #define WINTERMUTE_3D_EFFECT_H 31 #include "engines/wintermute/base/base_named_object.h" 42 uint32 getEffectHash() {
return _effectHash; }
43 bool invalidateDeviceObjects();
44 bool restoreDeviceObjects();
45 const char *getFileName() {
return _filename.c_str(); }
Definition: base_game.h:76
Definition: 3deffect.h:36
Definition: achievements_tables.h:27