ScummVM API documentation
3deffect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_3D_EFFECT_H
29 #define WINTERMUTE_3D_EFFECT_H
30 
31 #include "engines/wintermute/base/base_named_object.h"
32 
33 namespace Wintermute {
34 
36 class Effect3D : public BaseClass {
37 public:
38  Effect3D(BaseGame *inGame);
39  ~Effect3D();
40 
41  bool createFromFile(const Common::String &filename);
42  uint32 getEffectHash() { return _effectHash; }
43  bool invalidateDeviceObjects();
44  bool restoreDeviceObjects();
45  const char *getFileName() { return _filename.c_str(); }
46 
47 private:
48  Common::String _filename;
49  uint32 _effectHash;
50 };
51 
52 } // namespace Wintermute
53 
54 #endif
Definition: base_game.h:76
Definition: str.h:59
Definition: base.h:43
Definition: 3deffect.h:36
Definition: achievements_tables.h:27