This is the complete list of members for Gob::Scenery_v2, including all inherited members.
_animations (defined in Gob::Scenery) | Gob::Scenery | protected |
_animBottom (defined in Gob::Scenery) | Gob::Scenery | |
_animLeft (defined in Gob::Scenery) | Gob::Scenery | |
_animPictCount (defined in Gob::Scenery) | Gob::Scenery | protected |
_animPictToSprite (defined in Gob::Scenery) | Gob::Scenery | protected |
_animResId (defined in Gob::Scenery) | Gob::Scenery | protected |
_animRight (defined in Gob::Scenery) | Gob::Scenery | |
_animTop (defined in Gob::Scenery) | Gob::Scenery | |
_curStatic (defined in Gob::Scenery) | Gob::Scenery | |
_curStaticLayer (defined in Gob::Scenery) | Gob::Scenery | |
_maxDrawOrder (defined in Gob::Scenery) | Gob::Scenery | |
_pCaptureCounter (defined in Gob::Scenery) | Gob::Scenery | |
_spriteRefs (defined in Gob::Scenery) | Gob::Scenery | protected |
_spriteResId (defined in Gob::Scenery) | Gob::Scenery | protected |
_staticPictCount (defined in Gob::Scenery) | Gob::Scenery | protected |
_staticPictToSprite (defined in Gob::Scenery) | Gob::Scenery | protected |
_staticResId (defined in Gob::Scenery) | Gob::Scenery | protected |
_statics (defined in Gob::Scenery) | Gob::Scenery | protected |
_toRedrawBottom (defined in Gob::Scenery) | Gob::Scenery | |
_toRedrawLeft (defined in Gob::Scenery) | Gob::Scenery | |
_toRedrawRight (defined in Gob::Scenery) | Gob::Scenery | |
_toRedrawTop (defined in Gob::Scenery) | Gob::Scenery | |
_vm (defined in Gob::Scenery) | Gob::Scenery | protected |
freeAnim(int16 index) (defined in Gob::Scenery) | Gob::Scenery | |
freeStatic(int16 index) (defined in Gob::Scenery) | Gob::Scenery | |
getAnimLayer(uint16 index, uint16 layer) (defined in Gob::Scenery) | Gob::Scenery | |
getAnimLayersCount(uint16 index) (defined in Gob::Scenery) | Gob::Scenery | |
getStaticLayer(uint16 index, uint16 layer) (defined in Gob::Scenery) | Gob::Scenery | |
getStaticLayersCount(uint16 index) (defined in Gob::Scenery) | Gob::Scenery | |
init() (defined in Gob::Scenery) | Gob::Scenery | |
loadAnim(char search) override (defined in Gob::Scenery_v2) | Gob::Scenery_v2 | virtual |
loadPieces(int16 pictDescId, PieceDesc *&pieceDesc, uint32 &piecesCount) (defined in Gob::Scenery) | Gob::Scenery | protected |
loadStatic(char search) (defined in Gob::Scenery) | Gob::Scenery | |
PACKED_STRUCT (defined in Gob::Scenery) | Gob::Scenery | |
PACKED_STRUCT (defined in Gob::Scenery) | Gob::Scenery | |
PACKED_STRUCT (defined in Gob::Scenery) | Gob::Scenery | |
PACKED_STRUCT (defined in Gob::Scenery) | Gob::Scenery | |
PACKED_STRUCT (defined in Gob::Scenery) | Gob::Scenery | |
renderStatic(int16 scenery, int16 layer) (defined in Gob::Scenery) | Gob::Scenery | |
Scenery(GobEngine *vm) (defined in Gob::Scenery) | Gob::Scenery | |
Scenery_v1(GobEngine *vm) (defined in Gob::Scenery_v1) | Gob::Scenery_v1 | |
Scenery_v2(GobEngine *vm) (defined in Gob::Scenery_v2) | Gob::Scenery_v2 | |
updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) (defined in Gob::Scenery) | Gob::Scenery | |
updateAnimObjectVideo(int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) (defined in Gob::Scenery) | Gob::Scenery | |
updateStatic(int16 orderFrom) (defined in Gob::Scenery) | Gob::Scenery | |
updateStatic(int16 orderFrom, byte index, byte layer) (defined in Gob::Scenery) | Gob::Scenery | protected |
writeAnimLayerInfo(uint16 index, uint16 layer, int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames) (defined in Gob::Scenery) | Gob::Scenery | |
~Scenery() (defined in Gob::Scenery) | Gob::Scenery | virtual |
~Scenery_v1() override (defined in Gob::Scenery_v1) | Gob::Scenery_v1 | inline |
~Scenery_v2() override (defined in Gob::Scenery_v2) | Gob::Scenery_v2 | inline |