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int16 | loadAnim (char search) override |
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| Scenery_v1 (GobEngine *vm) |
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void | init () |
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int16 | loadStatic (char search) |
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void | freeStatic (int16 index) |
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void | renderStatic (int16 scenery, int16 layer) |
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void | updateStatic (int16 orderFrom) |
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void | freeAnim (int16 index) |
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void | updateAnim (int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) |
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void | updateAnimObjectVideo (int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) |
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void | writeAnimLayerInfo (uint16 index, uint16 layer, int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames) |
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int16 | getStaticLayersCount (uint16 index) |
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int16 | getAnimLayersCount (uint16 index) |
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StaticLayer * | getStaticLayer (uint16 index, uint16 layer) |
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AnimLayer * | getAnimLayer (uint16 index, uint16 layer) |
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| Scenery (GobEngine *vm) |
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struct Gob::Scenery::PieceDesc | PACKED_STRUCT |
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struct Gob::Scenery::StaticPlane | PACKED_STRUCT |
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struct Gob::Scenery::StaticLayer | PACKED_STRUCT |
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struct Gob::Scenery::AnimFramePiece | PACKED_STRUCT |
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struct Gob::Scenery::AnimLayer | PACKED_STRUCT |
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int16 | _curStatic |
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int16 | _curStaticLayer |
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int16 | _maxDrawOrder |
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int16 | _toRedrawLeft |
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int16 | _toRedrawRight |
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int16 | _toRedrawTop |
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int16 | _toRedrawBottom |
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int16 | _animTop |
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int16 | _animLeft |
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int16 | _animBottom |
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int16 | _animRight |
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int16 * | _pCaptureCounter |
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void | loadPieces (int16 pictDescId, PieceDesc *&pieceDesc, uint32 &piecesCount) |
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void | updateStatic (int16 orderFrom, byte index, byte layer) |
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char | _spriteRefs [20] |
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int16 | _spriteResId [20] |
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int16 | _staticPictCount [10] |
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int16 | _staticResId [10] |
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int16 | _animPictCount [10] |
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int16 | _animResId [10] |
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char | _staticPictToSprite [70] |
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char | _animPictToSprite [70] |
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Static | _statics [10] |
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Animation | _animations [10] |
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GobEngine * | _vm |
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The documentation for this class was generated from the following file: