ScummVM API documentation
Node2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_NODE2D_H
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#define HPL_NODE2D_H
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#include "common/list.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Node.h"
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namespace
hpl
{
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class
cNode2D
:
public
iNode
{
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public
:
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cNode2D
();
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virtual
~
cNode2D
();
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iNode
*CreateChild();
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cNode2D
*CreateChild2D();
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cVector3f
&GetPosition() {
return
mvPosition; }
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cVector3f
&GetRotation() {
return
mvRotation; }
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cVector3f
&GetScale() {
return
mvScale; }
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void
SetPosition(
cVector3f
avPos);
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void
SetRotation(
cVector3f
avRot);
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void
SetScale(
cVector3f
avScale);
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private
:
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cVector3f
mvPosition;
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cVector3f
mvRotation;
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cVector3f
mvScale;
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};
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}
// namespace hpl
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#endif // HPL_NODE2D_H
hpl
Definition:
AI.h:36
hpl::cVector3< float >
hpl::iNode
Definition:
Node.h:55
hpl::cNode2D
Definition:
Node2D.h:37
engines
hpl1
engine
scene
Node2D.h
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