ScummVM API documentation
Node2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_NODE2D_H
29 #define HPL_NODE2D_H
30 
31 #include "common/list.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/scene/Node.h"
34 
35 namespace hpl {
36 
37 class cNode2D : public iNode {
38 public:
39  cNode2D();
40  virtual ~cNode2D();
41 
42  iNode *CreateChild();
43  cNode2D *CreateChild2D();
44 
45  cVector3f &GetPosition() { return mvPosition; }
46  cVector3f &GetRotation() { return mvRotation; }
47  cVector3f &GetScale() { return mvScale; }
48 
49  void SetPosition(cVector3f avPos);
50  void SetRotation(cVector3f avRot);
51  void SetScale(cVector3f avScale);
52 
53 private:
54  cVector3f mvPosition;
55  cVector3f mvRotation;
56  cVector3f mvScale;
57 };
58 
59 } // namespace hpl
60 
61 #endif // HPL_NODE2D_H
Definition: AI.h:36
Definition: Node.h:55
Definition: Node2D.h:37