ScummVM API documentation
Node2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_NODE2D_H
29#define HPL_NODE2D_H
30
31#include "common/list.h"
32#include "hpl1/engine/math/MathTypes.h"
33#include "hpl1/engine/scene/Node.h"
34
35namespace hpl {
36
37class cNode2D : public iNode {
38public:
39 cNode2D();
40 virtual ~cNode2D();
41
42 iNode *CreateChild();
43 cNode2D *CreateChild2D();
44
45 cVector3f &GetPosition() { return mvPosition; }
46 cVector3f &GetRotation() { return mvRotation; }
47 cVector3f &GetScale() { return mvScale; }
48
49 void SetPosition(cVector3f avPos);
50 void SetRotation(cVector3f avRot);
51 void SetScale(cVector3f avScale);
52
53private:
54 cVector3f mvPosition;
55 cVector3f mvRotation;
56 cVector3f mvScale;
57};
58
59} // namespace hpl
60
61#endif // HPL_NODE2D_H
Definition: Node2D.h:37
Definition: Node.h:55