ScummVM API documentation
animset.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_ANIMSET_H
32 #define CRAB_ANIMSET_H
33 
34 #include "crab/animation/fightmoves.h"
35 #include "crab/animation/shadow.h"
36 #include "crab/animation/walkframes.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace anim {
42 // Container for all the possible animations an object can have
43 struct AnimSet {
44  // The frames relevant to fighting moves
45  FightMoves _fight;
46 
47  // The frames relevant to walking animations
48  WalkFrames _walk;
49 
50  // The bounding box of the character used for level collision
51  Rect _bounds;
52 
53  // The sprite shadow
54  ShadowData _shadow;
55 
56  // The camera focus point
57  Vector2i _focus;
58 
59  AnimSet() {}
60 
61  void load(const Common::Path &filename);
62 
63  TextureFlipType flip(const Direction &dir);
64  const ShadowOffset &shadow(const Direction &dir);
65 
66  int anchorX(const Direction &dir);
67  int anchorY(const Direction &dir);
68 };
69 } // End of namespace anim
70 } // End of namespace pyrodactyl
71 
72 } // End of namespace Crab
73 
74 #endif // CRAB_ANIMSET_H
Definition: Rectangle.h:42
Definition: walkframes.h:51
Definition: animset.h:43
Definition: path.h:52
Definition: fightmoves.h:50
Definition: moveeffect.h:37
Definition: shadow.h:42