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void | listenerSynchronize (Serializer &s) override |
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void | setNewScene (int sceneNumber) |
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void | checkScene () |
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void | sceneChange () |
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void | fadeInIfNecessary () |
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void | changeScene (int newSceneNumber) |
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void | setBgOffset (const Common::Point &pt, int loadCount) |
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void | removeAction (Action *action) |
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Public Member Functions inherited from TsAGE::GameHandler |
void | execute () |
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void | synchronize (Serializer &s) override |
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Common::String | getClassName () override |
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void | postInit (SceneObjectList *OwnerList=NULL) override |
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void | dispatch () override |
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Public Member Functions inherited from TsAGE::EventHandler |
virtual void | remove () |
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virtual void | signal () |
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virtual void | process (Event &event) |
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virtual void | setAction (Action *action) |
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virtual void | setAction (Action *action, EventHandler *endHandler,...) |
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virtual void | destroy () |
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void | synchronize (Serializer &s) override |
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static void | setup () |
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static void | setBackSurface () |
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static void | saveListener (int saveMode) |
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static void | loadNotifier (bool postFlag) |
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static SavedObject * | createInstance (const Common::String &className) |
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The documentation for this class was generated from the following file: