ScummVM API documentation
ambush_process.h
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21 
22 #ifndef WORLD_ACTORS_AMBUSHPROCESS_H
23 #define WORLD_ACTORS_AMBUSHPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class Actor;
31 
32 class AmbushProcess : public Process {
33 public:
34  AmbushProcess();
35  AmbushProcess(Actor *actor);
36 
37  ENABLE_RUNTIME_CLASSTYPE()
38 
39  void run() override;
40 
41  bool loadData(Common::ReadStream *rs, uint32 version);
42  void saveData(Common::WriteStream *ws) override;
43 
44 protected:
45  uint32 _delayCount;
46 };
47 
48 } // End of namespace Ultima8
49 } // End of namespace Ultima
50 
51 #endif
Definition: stream.h:77
Definition: process.h:34
Definition: ambush_process.h:32
Definition: detection.h:27
void saveData(Common::WriteStream *ws) override
save Process data
Definition: actor.h:37
Definition: stream.h:385