28 #ifndef GAME_HUD_MODEL_THROW_H 29 #define GAME_HUD_MODEL_THROW_H 31 #include "hpl1/engine/engine.h" 32 #include "hpl1/penumbra-overture/GameTypes.h" 34 #include "hpl1/penumbra-overture/PlayerHands.h" 55 bool OnMouseMove(
const cVector2f &avMovement);
57 bool UpdatePoseMatrix(
cMatrixf &aPoseMtx,
float afTimeStep);
62 void ResetExtraData();
87 #endif // GAME_HUD_MODEL_THROW_H
Definition: HudModel_Throw.h:42
Definition: PlayerHands.h:40
Definition: Inventory.h:123
Definition: PlayerHands.h:74
Definition: tinyxml.h:864
Definition: PlayerHands.h:159