25 #include "common/rect.h" 26 #include "common/str.h" 27 #include "xeen/font.h" 28 #include "xeen/sprites.h" 32 #define GAME_WINDOW 28 46 _sprites(
nullptr), _frame(frame), _x(x), _y(y), _scale(
scale), _flags(flags) {}
47 DrawStruct(): _sprites(
nullptr), _frame(0), _x(0), _y(0), _scale(0), _flags(0) {}
71 void windowOpened(
Window *win);
76 void windowClosed(
Window *win);
92 bool isFullScreen()
const;
99 int xLo,
int ycL,
int xHi,
int ycH);
const char * writeString(const Common::String &s, const Common::Rect &clipRect)
Definition: xsurface.h:43
const char * writeString(const Common::String &s)
Definition: window.h:147
void writeCharacter(char c, const Common::Rect &clipRect)
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
const char * writeString(const Common::String &s, const Common::Rect &clipRect)
Definition: window.h:136
Window & operator[](int index)
Definition: window.h:61
signed char * fill(signed char *first, signed char *last, Value val)
Definition: algorithm.h:111
void writeCharacter(char c)
Definition: window.h:155
Definition: character.h:33