28 #ifndef HPL_MATERIAL_DIFFUSE2D_H 29 #define HPL_MATERIAL_DIFFUSE2D_H 31 #include "hpl1/engine/graphics/Material.h" 40 eMaterialPicture aPicture,
cRenderer3D *apRenderer3D);
47 bool NextPass(eMaterialRenderType aType);
50 eMaterialType
GetType(eMaterialRenderType aType);
51 void EditVertexes(eMaterialRenderType aType,
iCamera *apCam,
iLight *pLight,
59 bool IsCorrect(
tString asName) {
66 eMaterialPicture aPicture,
cRenderer3D *apRenderer3D) {
68 apImageManager, apTextureManager, apRenderer,
69 apProgramManager, aPicture, apRenderer3D));
75 #endif // HPL_MATERIAL_DIFFUSE2D_H
eMaterialType GetType(eMaterialRenderType aType)
Definition: Material.h:390
Definition: Material_Diffuse2D.h:35
static tString ToLowerCase(tString aString)
Definition: GpuProgramManager.h:39
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType)
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
bool NextPass(eMaterialRenderType aType)
Definition: TextureManager.h:47
Definition: Material_Diffuse2D.h:57
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight)
Definition: ImageManager.h:48
bool HasMultiplePasses(eMaterialRenderType aType)
Definition: Material.h:203
Definition: LowLevelGraphics.h:200
void EndRendering(eMaterialRenderType aType)