◆ syncMusicSettings()
void Sherlock::Music::syncMusicSettings |
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Saves sound-related settings
◆ loadSong() [1/2]
bool Sherlock::Music::loadSong |
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int |
songNumber | ) |
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◆ loadSong() [2/2]
◆ startSong()
void Sherlock::Music::startSong |
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◆ freeSong()
void Sherlock::Music::freeSong |
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Free any currently loaded song
◆ stopMusic()
void Sherlock::Music::stopMusic |
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◆ setMusicVolume()
void Sherlock::Music::setMusicVolume |
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int |
volume | ) |
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Sets the volume of the MIDI music with a value ranging from 0 to 127
◆ getSongNames()
Gets the names of all the songs in the game. Used by the debugger.
◆ checkSongProgress()
void Sherlock::Music::checkSongProgress |
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Checks to see if the currently playing song has finished, then the music specified in _nextSongName will be started
The documentation for this class was generated from the following file: