ScummVM API documentation
video_player.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_VIDPLAYER_H
29 #define WINTERMUTE_VIDPLAYER_H
30 
31 #include "video/avi_decoder.h"
32 
33 #include "engines/wintermute/dctypes.h" // Added by ClassView
34 #include "engines/wintermute/base/base.h"
35 #include "engines/wintermute/video/video_subtitler.h"
36 #include "graphics/surface.h"
37 
38 #define MAX_AUDIO_STREAMS 5
39 #define MAX_VIDEO_STREAMS 5
40 
41 
42 namespace Wintermute {
43 class BaseSurface;
44 // AVI-Video-player
45 class VideoPlayer : public BaseClass {
46 public:
47  bool isPlaying();
48  // external object
49  Common::String _filename;
50  bool stop();
51  bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true);
52  Video::AVIDecoder *_aviDecoder;
53  bool setDefaults();
54  bool _playing;
55  bool display();
56  bool update();
57  bool initialize(const Common::String &filename, const Common::String &subtitleFile = Common::String());
58  bool cleanup();
59  VideoPlayer(BaseGame *inGame);
60  ~VideoPlayer() override;
61 
62  BaseSurface *_texture;
63  VideoSubtitler *_subtitler;
64 
65  int32 _playPosX;
66  int32 _playPosY;
67  float _playZoom;
68 
69 private:
70  bool _foundSubtitles;
71  bool _videoFrameReady;
72  bool _playbackStarted;
73  bool _freezeGame;
74 };
75 
76 } // End of namespace Wintermute
77 
78 #endif
Definition: base_game.h:75
Definition: str.h:59
Definition: avi_decoder.h:65
Definition: video_subtitler.h:36
Type
Definition: log.h:33
Definition: base_surface.h:37
Definition: video_player.h:45
Definition: base.h:43
Definition: achievements_tables.h:27