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bool | loadSubtitles (const char *filename, const char *subtitleFile) |
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bool | isPlaying () |
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bool | stop () |
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bool | play (TVideoPlayback Type=VID_PLAY_CENTER, int x=0, int y=0, bool freezeMusic=true) |
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bool | setDefaults () |
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bool | display () |
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bool | update () |
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bool | initialize (const char *inFilename, const char *subtitleFile=nullptr) |
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bool | cleanup () |
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| VideoPlayer (BaseGame *inGame) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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bool | _showSubtitle |
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int32 | _currentSubtitle |
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bool | _slowRendering |
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char * | _filename |
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uint32 | _totalVideoTime |
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uint32 | _startTime |
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bool | _soundAvailable |
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bool | _playing |
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uint32 | _videoEndTime |
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int32 | _playPosX |
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int32 | _playPosY |
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float | _playZoom |
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bool | _persistable |
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BaseGame * | _gameRef |
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The documentation for this class was generated from the following file: