#include <sprites.h>
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void | rcr (uint16 &val, bool &cf) |
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virtual void | drawPixel (byte *dest, byte pixel) |
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byte * | _destTop |
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byte * | _destBottom |
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byte * | _destLeft |
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byte * | _destRight |
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int | _pitch |
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◆ SpriteDrawer()
Xeen::SpriteDrawer::SpriteDrawer |
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byte * |
data, |
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size_t |
filesize |
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inline |
◆ ~SpriteDrawer()
virtual Xeen::SpriteDrawer::~SpriteDrawer |
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inlinevirtual |
◆ rcr()
void Xeen::SpriteDrawer::rcr |
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uint16 & |
val, |
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bool & |
cf |
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) |
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protected |
Roll carry right opcode emulation
◆ drawPixel()
virtual void Xeen::SpriteDrawer::drawPixel |
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byte * |
dest, |
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byte |
pixel |
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) |
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protectedvirtual |
◆ draw()
Draw a sprite frame based on a passed offset into the data stream
The documentation for this class was generated from the following file: