#include <sprites.h>
|
| void | rcr (uint16 &val, bool &cf) |
| |
| virtual void | drawPixel (byte *dest, byte pixel) |
| |
|
|
byte * | _destTop |
| |
|
byte * | _destBottom |
| |
|
byte * | _destLeft |
| |
|
byte * | _destRight |
| |
|
int | _pitch |
| |
◆ SpriteDrawer()
| Xeen::SpriteDrawer::SpriteDrawer |
( |
byte * |
data, |
|
|
size_t |
filesize |
|
) |
| |
|
inline |
◆ ~SpriteDrawer()
| virtual Xeen::SpriteDrawer::~SpriteDrawer |
( |
| ) |
|
|
inlinevirtual |
◆ rcr()
| void Xeen::SpriteDrawer::rcr |
( |
uint16 & |
val, |
|
|
bool & |
cf |
|
) |
| |
|
protected |
Roll carry right opcode emulation
◆ drawPixel()
| virtual void Xeen::SpriteDrawer::drawPixel |
( |
byte * |
dest, |
|
|
byte |
pixel |
|
) |
| |
|
protectedvirtual |
◆ draw()
Draw a sprite frame based on a passed offset into the data stream
The documentation for this class was generated from the following file: