ScummVM API documentation
events.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef VOYEUR_EVENTS_H
23#define VOYEUR_EVENTS_H
24
25#include "common/scummsys.h"
26#include "common/list.h"
27#include "graphics/surface.h"
28#include "voyeur/files.h"
29
30namespace Voyeur {
31
32class VoyeurEngine;
33class EventsManager;
34class CMapResource;
35
36#define GAME_FRAME_RATE 50
37#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
38
39typedef void (EventsManager::*EventMethodPtr)();
40
41class IntNode {
42public:
43 EventMethodPtr _intFunc;
44 uint16 _curTime;
45 uint16 _timeReset;
46 uint32 _flags;
47
48 IntNode();
49 IntNode(uint16 curTime, uint16 timeReset, uint16 flags);
50};
51
52class IntData {
53public:
54 bool _flipWait;
55 int _flashTimer;
56 int _flashStep;
57 bool _hasPalette;
58 bool _skipFading;
59 int _palStartIndex;
60 int _palEndIndex;
61 byte *_palette;
62
63 IntData();
64};
65
67private:
68 VoyeurEngine *_vm;
69 bool _counterFlag;
70 bool _cursorBlinked;
71 uint32 _gameCounter;
72 uint32 _priorFrameTime;
73 uint32 _recordBlinkCounter; // Original field was called _joe :)
75 Common::Point _mousePos;
76
77 void resetEvents();
78 void mainVoyeurIntFunc();
79 void checkForNextFrameCounter();
80 void voyeurTimer();
81 void videoTimer();
82 void vDoFadeInt();
83 void vDoCycleInt();
84 void fadeIntFunc();
85 void addIntNode(IntNode *node);
86 void deleteIntNode(IntNode *node);
87
91 void showMousePosition();
92public:
93 IntData _gameData;
94 IntData &_intPtr;
95 IntNode _fadeIntNode;
96 IntNode _fade2IntNode;
97 IntNode _cycleIntNode;
98 IntNode _evIntNode;
99 IntNode _mainIntNode;
100 int _cycleStatus;
101 int _fadeFirstCol, _fadeLastCol;
102 int _fadeCount;
103 int _fadeStatus;
104
105 bool _leftClick, _rightClick;
106 bool _mouseClicked, _newMouseClicked;
107 bool _newLeftClick, _newRightClick;
108
109 int _videoDead;
110 int _cycleTime[4];
111 byte *_cycleNext[4];
112 VInitCycleResource *_cyclePtr;
113
115
116 void setMousePos(const Common::Point &p) { _mousePos = p; }
117 void startMainClockInt();
118 void sWaitFlip();
119 void vInitColor();
120
121 void delay(int cycles);
122 void delayClick(int cycles);
123 void pollEvents();
124 void startFade(CMapResource *cMap);
125 void addFadeInt();
126
127 void setCursor(PictureResource *pic);
128 void setCursor(byte *cursorData, int width, int height, int keyColor);
129 void setCursorColor(int idx, int mode);
130 void showCursor();
131 void hideCursor();
132 Common::Point getMousePos() { return _mousePos; }
133 uint32 getGameCounter() const { return _gameCounter; }
134 void getMouseInfo();
135 void startCursorBlink();
136 void incrementTime(int amt);
137
138 void stopEvidDim();
139
140 Common::String getEvidString(int eventIndex);
141};
142
143} // End of namespace Voyeur
144
145#endif /* VOYEUR_EVENTS_H */
Definition: list.h:44
Definition: str.h:59
Definition: files.h:421
Definition: events.h:66
Definition: events.h:52
Definition: events.h:41
Definition: files.h:279
Definition: files.h:437
Definition: voyeur.h:78
Definition: animation.h:38
Definition: rect.h:144