ScummVM API documentation
saveload.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PARALLACTION_SAVELOAD_H
23#define PARALLACTION_SAVELOAD_H
24
25namespace Parallaction {
26
27struct Character;
28
29class SaveLoad {
30protected:
31 Common::SaveFileManager *_saveFileMan;
32 Common::String _saveFilePrefix;
33
34 Common::String genSaveFileName(uint slot);
35 Common::InSaveFile *getInSaveFile(uint slot);
36 Common::OutSaveFile *getOutSaveFile(uint slot);
37 int selectSaveFile(Common::String &selectedName, bool saveMode);
38 int buildSaveFileList(Common::StringArray& l);
39 virtual void doLoadGame(uint16 slot) = 0;
40 virtual void doSaveGame(uint16 slot, const char* name) = 0;
41
42public:
43 SaveLoad(Common::SaveFileManager* saveFileMan, const char *prefix) : _saveFileMan(saveFileMan), _saveFilePrefix(prefix) { }
44 virtual ~SaveLoad() { }
45
46 virtual bool loadGame();
47 virtual bool saveGame();
48
49 virtual void getGamePartProgress(bool *complete, int size) = 0;
50 virtual void setPartComplete(const char *part) = 0;
51
52 virtual void renameOldSavefiles() { }
53};
54
55class SaveLoad_ns : public SaveLoad {
56 Parallaction_ns *_vm;
57
58protected:
59 void renameOldSavefiles() override;
60 void doLoadGame(uint16 slot) override;
61 void doSaveGame(uint16 slot, const char* name) override;
62
63public:
64 SaveLoad_ns(Parallaction_ns *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "nippon"), _vm(vm) { }
65
66 bool saveGame() override;
67
68 void getGamePartProgress(bool *complete, int size) override;
69 void setPartComplete(const char *part) override;
70};
71
72class SaveLoad_br : public SaveLoad {
73// Parallaction_br *_vm;
74 void doLoadGame(uint16 slot) override;
75 void doSaveGame(uint16 slot, const char* name) override;
76
77public:
78 SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra") { }
79
80 void getGamePartProgress(bool *complete, int size) override;
81 void setPartComplete(const char *part) override;
82};
83
84} // namespace Parallaction
85
86#endif
Definition: savefile.h:54
Definition: savefile.h:142
Definition: stream.h:745
Definition: str.h:59
Definition: parallaction.h:588
Definition: parallaction.h:474
Definition: saveload.h:72
Definition: saveload.h:55
Definition: saveload.h:29
Definition: debug.h:8