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| Parallaction_br (OSystem *syst, const PARALLACTIONGameDescription *gameDesc) |
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Common::Error | init () override |
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Common::Error | go () override |
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void | parseLocation (const char *name) override |
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void | changeLocation () override |
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void | changeCharacter (const char *name) override |
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void | callFunction (uint index, void *parm) override |
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void | runPendingZones () override |
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void | cleanupGame () override |
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void | updateWalkers () override |
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void | scheduleWalk (int16 x, int16 y, bool fromUser) override |
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DialogueManager * | createDialogueManager (ZonePtr z) override |
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bool | processGameEvent (int event) override |
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void | setupSubtitles (const char *s, const char *s2, int y) |
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void | clearSubtitles () |
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Inventory * | findInventory (const char *name) |
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void | linkUnlinkedZoneAnimations () |
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void | testCounterCondition (const Common::String &name, int op, int value) |
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void | restoreOrSaveZoneFlags (ZonePtr z, bool restore) |
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bool | counterExists (const Common::String &name) |
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int | getCounterValue (const Common::String &name) |
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void | setCounterValue (const Common::String &name, int value) |
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void | setFollower (const Common::String &name) |
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int | getSfxStatus () |
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int | getMusicStatus () |
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void | enableSfx (bool enable) |
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void | enableMusic (bool enable) |
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int | getGameType () const |
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uint32 | getFeatures () const |
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Common::Language | getLanguage () const |
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Common::Platform | getPlatform () const |
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| Parallaction (OSystem *syst, const PARALLACTIONGameDescription *gameDesc) |
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Common::Error | run () override |
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bool | hasFeature (EngineFeature f) const override |
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void | pauseEngineIntern (bool pause) override |
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void | beep () |
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void | pauseJobs () |
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void | resumeJobs () |
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uint | getInternLanguage () |
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void | setInternLanguage (uint id) |
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void | enterDialogueMode (ZonePtr z) |
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void | scheduleLocationSwitch (const char *location) |
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void | showSlide (const char *name, int x=0, int y=0) |
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void | setLocationFlags (uint32 flags) |
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void | clearLocationFlags (uint32 flags) |
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void | toggleLocationFlags (uint32 flags) |
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uint32 | getLocationFlags () |
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bool | checkSpecialZoneBox (ZonePtr z, uint32 type, uint x, uint y) |
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bool | checkZoneBox (ZonePtr z, uint32 type, uint x, uint y) |
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bool | checkZoneType (ZonePtr z, uint32 type) |
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bool | checkLinkedAnimBox (ZonePtr z, uint32 type, uint x, uint y) |
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ZonePtr | hitZone (uint32 type, uint16 x, uint16 y) |
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void | runZone (ZonePtr z) |
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bool | pickupItem (ZonePtr z) |
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void | updateDoor (ZonePtr z, bool close) |
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void | showZone (ZonePtr z, bool visible) |
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void | highlightInventoryItem (ItemPosition pos) |
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int16 | getHoverInventoryItem (int16 x, int16 y) |
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int | addInventoryItem (ItemName item) |
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int | addInventoryItem (ItemName item, uint32 value) |
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void | dropItem (uint16 v) |
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bool | isItemInInventory (int32 v) |
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const InventoryItem * | getInventoryItem (int16 pos) |
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int16 | getInventoryItemIndex (int16 pos) |
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void | openInventory () |
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void | closeInventory () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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