ScummVM API documentation
dungeon_widget.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
23#define ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
24
25#include "ultima/shared/maps/map_widget.h"
26#include "ultima/shared/maps/map.h"
27#include "ultima/shared/gfx/dungeon_surface.h"
28#include "common/serializer.h"
29#include "common/str.h"
30
31namespace Ultima {
32namespace Shared {
33
34class Game;
35class Map;
36
37namespace Maps {
38
42class DungeonWidget : public MapWidget {
43public:
47 DungeonWidget(Game *game, Maps::MapBase *map) : MapWidget(game, map) {}
48 DungeonWidget(Game *game, Maps::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {}
49 DungeonWidget(Game *game, Maps::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
50 MapWidget(game, map, name, pt, dir) {}
51
55 ~DungeonWidget() override {}
56
60 virtual void draw(DungeonSurface &s, uint distance) = 0;
61};
62
63} // End of namespace Maps
64} // End of namespace Shared
65} // End of namespace Ultima
66
67#endif
Definition: str.h:59
Definition: dungeon_surface.h:37
Definition: game.h:42
Definition: map.h:487
Definition: dungeon_widget.h:42
DungeonWidget(Game *game, Maps::MapBase *map)
Definition: dungeon_widget.h:47
virtual void draw(DungeonSurface &s, uint distance)=0
~DungeonWidget() override
Definition: dungeon_widget.h:55
Definition: map_base.h:47
Definition: map_widget.h:50
Definition: rect.h:144