ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TOT_DETECTION_H
23 #define TOT_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Tot {
28 
29 enum TotDebugChannels {
30  kDebugGraphics = 1,
31  kDebugPath,
32  kDebugScan,
33  kDebugFilePath,
34  kDebugScript,
35 };
36 
37 extern const PlainGameDescriptor totGames[];
38 
39 extern const ADGameDescription gameDescriptions[];
40 
41 #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
42 #define GAMEOPTION_NO_TRANSITIONS GUIO_GAMEOPTIONS2
43 #define GAMEOPTION_ORIGINAL_SAVELOAD_DIALOG GUIO_GAMEOPTIONS3
44 #define GAMEOPTION_OPL3_MODE GUIO_GAMEOPTIONS4
45 
46 } // End of namespace Tot
47 
48 class TotMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
49  static const DebugChannelDef debugFlagList[];
50 
51 public:
53  ~TotMetaEngineDetection() override {}
54 
55  const char *getName() const override {
56  return "tot";
57  }
58 
59  const char *getEngineName() const override {
60  return "Trick or Treat";
61  }
62 
63  const char *getOriginalCopyright() const override {
64  return "(C) Todos los derechos reservados. ACA Soft. S.L. Granada Octubre de 1994";
65  }
66 
67  const DebugChannelDef *getDebugChannels() const override {
68  return debugFlagList;
69  }
70 };
71 
72 #endif // TOT_DETECTION_H
const char * getEngineName() const override
Definition: detection.h:59
const char * getName() const override
Definition: detection.h:55
Definition: advancedDetector.h:611
Definition: advancedDetector.h:164
Definition: game.h:49
Definition: debug-channels.h:36
Definition: detection.h:48
Definition: anims.h:26
const char * getOriginalCopyright() const override
Definition: detection.h:63
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:67