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| CombatEffects (EntityManager *entityManager) |
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void | clearHitEffects () |
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bool | hasDamagePopups () const |
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bool | spawnCombatHitEffect (Entity &sourceEntity, const Common::String &followTargetName) |
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void | spawnCombatDamagePopup (Entity &targetEntity, const Common::String &followTargetName, int damageAmount) |
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bool | syncCombatHitEffects () |
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void | drawCombatDamagePopups (Graphics::Screen &screen, bool combatDebugEnabled) |
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bool | pruneCombatHitEffects () |
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bool | pruneCombatDamagePopups () |
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The documentation for this class was generated from the following file: