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bool | loadPartial (MfcArchive &file) |
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bool | savePartial (MfcArchive &file) |
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void | addItem (int itemId, int count) |
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void | addItem2 (StaticANIObject *obj) |
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void | removeItem (int itemId, int count) |
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void | removeItem2 (Scene *sceneObj, int itemId, int x, int y, int priority) |
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int | getInventoryItemIndexById (int itemId) |
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int | getInventoryPoolItemIdAtIndex (int itemId) |
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int | getInventoryPoolItemFieldCById (int itemId) |
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int | getCountItemsWithId (int itemId) |
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int | getItemFlags (int itemId) |
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void | rebuildItemRects () |
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Scene * | getScene () |
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bool | getIsLocked () |
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void | setIsLocked (bool val) |
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bool | getIsInventoryOut () |
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int | getSelectedItemId () |
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int | getHoveredItem (Common::Point *point) |
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void | slideIn () |
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void | slideOut () |
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bool | handleLeftClick (ExCommand *cmd) |
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int | selectItem (int itemId) |
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bool | unselectItem (bool flag) |
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void | draw () |
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void | clear () |
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bool | load (MfcArchive &file) override |
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int | getInventoryPoolItemIndexById (int itemId) |
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uint | getItemsPoolCount () |
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bool | setItemFlags (int itemId, int flags) |
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virtual void | save (MfcArchive &out) |
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bool | loadFile (const Common::Path &fname) |
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The documentation for this class was generated from the following file: