This is the complete list of members for Grim::EMIEngine, including all inherited members.
_activeActors (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_activeEnhancements (defined in Engine) | Engine | protected |
_blastTextDefaults (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_buildActiveActorsList (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_changeHardwareState (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_commentary (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_conceptEnabled (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_controlsEnabled (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_controlsState (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_currSet (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_cursorX (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_cursorY (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_cutsceneEnabled (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_doFlip (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_eventMan | Engine | protected |
_flipEnable (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_fps (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_frameCounter (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_frameStart (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_frameTime (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_gameFlags (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_gameLanguage (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_gamePlatform (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_gameType (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_iris (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_isUtf8 (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_joyAxisPosition (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_justSaveLoaded (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_language (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_lastFrameTime (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_listFiles (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_listFilesIter (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_mainMenuDialog | Engine | protected |
_mixer | Engine | |
_mode (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_movieSetup (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_movieSubtitle (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_movieTime (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_overrideFont (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_pauseStartTime (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_previousMode (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_prevSmushFrame (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_printLineDefaults (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_refreshShadowMask (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_savedState (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_saveFileMan | Engine | protected |
_savegameFileName (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_savegameLoadRequest (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_savegameSaveRequest (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_saveMeta1 (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_saveMeta2 (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_saveMeta3 (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_sayLineDefaults (defined in Grim::GrimEngine) | Grim::GrimEngine | |
_selectedActor (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_setupChanged (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_shortFrame (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_showFps (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_softRenderer (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_speechMode (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_speedLimitMs (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_system | Engine | |
_talkingActors (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_targetName | Engine | protected |
_textSpeed (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
_timer | Engine | protected |
_transcodeChineseToSimplified (defined in Grim::GrimEngine) | Grim::GrimEngine | |
addTalkingActor(Actor *actor) | Grim::GrimEngine | |
applyGameSettings() | Engine | inlinevirtual |
areActorsTalking() const (defined in Grim::GrimEngine) | Grim::GrimEngine | |
buildActiveActorsList() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
cameraChangeHandle(int prev, int next) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
cameraPostChangeHandle(int num) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | Grim::GrimEngine | inlinevirtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) | Engine | virtual |
changeHardwareState() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
clearEventQueue() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
clearPools() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
createRenderer(int screenW, int screenH) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
debugLua(const Common::String &str) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
defaultSyncSoundSettings() | Engine | protected |
disableControl(int num) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
doFlip() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
DrawMode enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
drawMovieSubtitle() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) (defined in Grim::EMIEngine) | Grim::EMIEngine | |
enableConcept(uint32 number) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
enableControl(int num) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
enableCutscene(uint32 number) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
EngineMode enum name (defined in Grim::GrimEngine) | Grim::GrimEngine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
findSet(const Common::String &name) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
flagRefreshShadowMask(bool flag) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
flipMute() | Engine | virtual |
getActiveActors() const | Grim::GrimEngine | inline |
getAutosaveSlot() const | Engine | inlinevirtual |
getCommentary() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getControlAxis(int num) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
getControlState(int num) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
getCurrSet() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getDebugger() final | Engine | inlinevirtual |
getEventManager() | Engine | inline |
getFlagRefreshShadowMask() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getFlipEnable() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getFrameStart() const (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getFrameTime() const (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getGameFlags() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getGameLanguage() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getGamePlatform() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getGameType() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getJustSaveLoaded() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getLanguage() const (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getLanguagePrefix() const (defined in Grim::GrimEngine) | Grim::GrimEngine | |
getMetaEngine() const | Engine | inline |
getMode() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getOrCreateDebugger() | Engine | |
getPerSecond(float rate) const (defined in Grim::GrimEngine) | Grim::GrimEngine | |
getPreviousMode() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getRendererType() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getSelectedActor() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getSpeechMode() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getTalkingActors() const (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getTextSpeed() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
getUpdateFilename() override (defined in Grim::EMIEngine) | Grim::EMIEngine | virtual |
GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
handleAutoSave() | Engine | |
handleChars(Common::EventType type, const Common::KeyState &key) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
handleControls(Common::EventType type, const Common::KeyState &key) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
handleDebugLoadResource() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
handleExit() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
handleJoyAxis(byte axis, int16 position) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
handleJoyButton(Common::EventType type, byte button) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
handleMouseAxis(byte axis, int16 position) (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
handlePause() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
handleUserPaint() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
hasFeature(EngineFeature f) const override | Grim::GrimEngine | virtual |
immediatelyRemoveActor(Actor *actor) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
initKeymapsEMI(const char *target) (defined in Grim::GrimEngine) | Grim::GrimEngine | static |
initKeymapsGrim(const char *target) (defined in Grim::GrimEngine) | Grim::GrimEngine | static |
invalidateActiveActorsList() override | Grim::EMIEngine | virtual |
invalidateSortOrder() (defined in Grim::EMIEngine) | Grim::EMIEngine | |
invalidateTextObjectsSortOrder() override (defined in Grim::EMIEngine) | Grim::EMIEngine | virtual |
isConceptEnabled(uint32 number) const (defined in Grim::GrimEngine) | Grim::GrimEngine | |
isCutsceneEnabled(uint32 number) const (defined in Grim::GrimEngine) | Grim::GrimEngine | |
isDataAndCDAudioReadFromSameCD() | Engine | |
isPaused() const | Engine | inline |
isRemastered() const (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
kNumConcepts (defined in Grim::GrimEngine) | Grim::GrimEngine | protectedstatic |
kNumCutscenes (defined in Grim::GrimEngine) | Grim::GrimEngine | protectedstatic |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGame(const Common::String &file) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
loadGameDialog() | Engine | |
loadGameState(int slot) override | Grim::GrimEngine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
loadSet(const Common::String &name) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
luaUpdate() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
mainLoop() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
makeCurrentSetup(int num) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
NormalMode enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
openMainMenuDialog() | Engine | |
OverworldMode enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) override | Grim::GrimEngine | protectedvirtual |
PauseMode enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
playAspyrLogo() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
playIrisAnimation(Iris::Direction dir, int x, int y, int time) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
popText() (defined in Grim::EMIEngine) | Grim::EMIEngine | |
purgeText() (defined in Grim::EMIEngine) | Grim::EMIEngine | |
pushText() (defined in Grim::EMIEngine) | Grim::EMIEngine | |
quitGame() | Engine | static |
restoreGRIM() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
run() override | Grim::GrimEngine | protectedvirtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
saveAutosaveIfEnabled() | Engine | |
savedState() (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
saveGame(const Common::String &file) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
savegameCallback() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
saveGameDialog() | Engine | |
savegameRestore() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
savegameSave() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) | Engine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
saveGRIM() (defined in Grim::GrimEngine) | Grim::GrimEngine | protected |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setFlipEnable(bool state) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
setGameToLoadSlot(int slot) | Engine | |
setJustSaveLoaded(bool state) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
setLanguage(int langId) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setMode(EngineMode mode) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setMovieSetup() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setMovieSubtitle(TextObject *to) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setPreviousMode(EngineMode mode) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
setSaveMetaData(const char *, int, const char *) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setSelectedActor(Actor *a) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
setSet(const char *name) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setSet(Set *scene) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setSetLock(const char *name, bool lockStatus) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setSpeechMode(SpeechMode mode) (defined in Grim::GrimEngine) | Grim::GrimEngine | inline |
setTextSpeed(int speed) (defined in Grim::GrimEngine) | Grim::GrimEngine | |
setTotalPlayTime(uint32 time=0) | Engine | |
shouldQuit() | Engine | static |
SmushMode enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
sortActiveActorsList() (defined in Grim::EMIEngine) | Grim::EMIEngine | |
SpeechMode enum name (defined in Grim::GrimEngine) | Grim::GrimEngine | |
storeSaveGameImage(SaveGame *state) override (defined in Grim::EMIEngine) | Grim::EMIEngine | virtual |
storeSaveGameMetadata(SaveGame *state) (defined in Grim::GrimEngine) | Grim::GrimEngine | protectedvirtual |
syncSoundSettings() | Engine | virtual |
temporaryStoreSaveGameImage() (defined in Grim::EMIEngine) | Grim::EMIEngine | |
TextAndVoice enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
TextOnly enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
updateDisplayScene() (defined in Grim::GrimEngine) | Grim::GrimEngine | |
updateNormalMode() (defined in Grim::GrimEngine) | Grim::GrimEngine | protectedvirtual |
VoiceOnly enum value (defined in Grim::GrimEngine) | Grim::GrimEngine | |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
~EMIEngine() (defined in Grim::EMIEngine) | Grim::EMIEngine | virtual |
~Engine() | Engine | virtual |
~GrimEngine() (defined in Grim::GrimEngine) | Grim::GrimEngine | virtual |