Public Member Functions | |
EMIEngine (OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) | |
const char * | getUpdateFilename () override |
void | pushText () |
void | popText () |
void | purgeText () |
void | invalidateActiveActorsList () override |
void | invalidateTextObjectsSortOrder () override |
void | invalidateSortOrder () |
void | sortActiveActorsList () |
void | temporaryStoreSaveGameImage () |
void | storeSaveGameImage (SaveGame *state) override |
Public Member Functions inherited from Grim::GrimEngine | |
GrimEngine (OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) | |
void | clearPools () |
uint32 | getGameFlags () |
GrimGameType | getGameType () |
Common::Language | getGameLanguage () |
Common::Platform | getGamePlatform () |
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
Common::Error | loadGameState (int slot) override |
bool | isRemastered () const |
void | setMode (EngineMode mode) |
EngineMode | getMode () |
void | setPreviousMode (EngineMode mode) |
EngineMode | getPreviousMode () |
void | setSpeechMode (SpeechMode mode) |
SpeechMode | getSpeechMode () |
SaveGame * | savedState () |
bool | getJustSaveLoaded () |
void | setJustSaveLoaded (bool state) |
void | handleDebugLoadResource () |
void | luaUpdate () |
void | updateDisplayScene () |
void | doFlip () |
void | setFlipEnable (bool state) |
bool | getFlipEnable () |
void | playIrisAnimation (Iris::Direction dir, int x, int y, int time) |
void | mainLoop () |
unsigned | getFrameStart () const |
unsigned | getFrameTime () const |
float | getPerSecond (float rate) const |
int | getTextSpeed () |
void | setTextSpeed (int speed) |
void | enableControl (int num) |
void | disableControl (int num) |
float | getControlAxis (int num) |
bool | getControlState (int num) |
void | clearEventQueue () |
Set * | findSet (const Common::String &name) |
void | setSetLock (const char *name, bool lockStatus) |
Set * | loadSet (const Common::String &name) |
void | setSet (const char *name) |
void | setSet (Set *scene) |
Set * | getCurrSet () |
void | makeCurrentSetup (int num) |
void | flagRefreshShadowMask (bool flag) |
bool | getFlagRefreshShadowMask () |
void | setSelectedActor (Actor *a) |
Actor * | getSelectedActor () |
const Common::List< Actor * > & | getActiveActors () const |
void | addTalkingActor (Actor *actor) |
const Common::List< Actor * > & | getTalkingActors () const |
bool | areActorsTalking () const |
void | immediatelyRemoveActor (Actor *actor) |
void | drawMovieSubtitle () |
void | setMovieSubtitle (TextObject *to) |
void | setMovieSetup () |
int | getLanguage () const |
void | setLanguage (int langId) |
Common::String | getLanguagePrefix () const |
bool | isConceptEnabled (uint32 number) const |
void | enableConcept (uint32 number) |
bool | isCutsceneEnabled (uint32 number) const |
void | enableCutscene (uint32 number) |
Commentary * | getCommentary () |
Graphics::RendererType | getRendererType () |
void | setSaveMetaData (const char *, int, const char *) |
void | saveGame (const Common::String &file) |
void | loadGame (const Common::String &file) |
void | changeHardwareState () |
bool | hasFeature (EngineFeature f) const override |
void | debugLua (const Common::String &str) |
Public Member Functions inherited from Engine | |
MetaEngine * | getMetaEngine () const |
void | setMetaEngine (MetaEngine *metaEngine) |
PauseToken | pauseEngine () |
bool | isPaused () const |
void | openMainMenuDialog () |
uint32 | getTotalPlayTime () const |
void | setTotalPlayTime (uint32 time=0) |
Common::TimerManager * | getTimerManager () |
Common::EventManager * | getEventManager () |
Common::SaveFileManager * | getSaveFileManager () |
bool | existExtractedCDAudioFiles (uint track=1) |
bool | isDataAndCDAudioReadFromSameCD () |
void | warnMissingExtractedCDAudio () |
void | handleAutoSave () |
void | saveAutosaveIfEnabled () |
virtual bool | canSaveAutosaveCurrently () |
virtual int | getAutosaveSlot () const |
Engine (OSystem *syst) | |
virtual | ~Engine () |
virtual void | initializePath (const Common::FSNode &gamePath) |
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
virtual GUI::Debugger * | getDebugger () final |
void | setDebugger (GUI::Debugger *debugger) |
GUI::Debugger * | getOrCreateDebugger () |
bool | enhancementEnabled (int32 cls) |
virtual void | syncSoundSettings () |
virtual void | applyGameSettings () |
virtual void | flipMute () |
virtual Common::String | getSaveStateName (int slot) const |
virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
void | setGameToLoadSlot (int slot) |
virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
bool | saveGameDialog () |
bool | loadGameDialog () |
Additional Inherited Members | |
Public Types inherited from Grim::GrimEngine | |
enum | EngineMode { PauseMode = 1, NormalMode = 2, SmushMode = 3, DrawMode = 4, OverworldMode = 5 } |
enum | SpeechMode { TextOnly = 1, VoiceOnly = 2, TextAndVoice = 3 } |
Public Types inherited from Engine | |
enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Static Public Member Functions inherited from Grim::GrimEngine | |
static Common::Array< Common::Keymap * > | initKeymapsGrim (const char *target) |
static Common::Array< Common::Keymap * > | initKeymapsEMI (const char *target) |
Static Public Member Functions inherited from Engine | |
static void | quitGame () |
static bool | shouldQuit () |
static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
static void | errorUnsupportedGame (Common::String extraMsg) |
Public Attributes inherited from Grim::GrimEngine | |
Common::StringArray | _listFiles |
Common::StringArray::const_iterator | _listFilesIter |
TextObjectDefaults | _sayLineDefaults |
TextObjectDefaults | _printLineDefaults |
TextObjectDefaults | _blastTextDefaults |
int | _cursorX = 0 |
int | _cursorY = 0 |
bool | _isUtf8 = false |
bool | _transcodeChineseToSimplified = false |
Font * | _overrideFont = nullptr |
Public Attributes inherited from Engine | |
OSystem * | _system |
Audio::Mixer * | _mixer |
Protected Member Functions inherited from Grim::GrimEngine | |
Common::Error | run () override |
void | pauseEngineIntern (bool pause) override |
void | handleControls (Common::EventType type, const Common::KeyState &key) |
void | handleChars (Common::EventType type, const Common::KeyState &key) |
void | handleJoyAxis (byte axis, int16 position) |
void | handleMouseAxis (byte axis, int16 position) |
void | handleJoyButton (Common::EventType type, byte button) |
void | handleExit () |
void | handlePause () |
void | handleUserPaint () |
void | cameraChangeHandle (int prev, int next) |
void | cameraPostChangeHandle (int num) |
void | buildActiveActorsList () |
void | savegameCallback () |
GfxBase * | createRenderer (int screenW, int screenH) |
void | playAspyrLogo () |
virtual void | updateNormalMode () |
void | savegameSave () |
void | saveGRIM () |
void | savegameRestore () |
void | restoreGRIM () |
virtual void | storeSaveGameMetadata (SaveGame *state) |
Protected Member Functions inherited from Engine | |
virtual int | runDialog (GUI::Dialog &dialog) |
void | defaultSyncSoundSettings () |
Protected Attributes inherited from Grim::GrimEngine | |
bool | _savegameLoadRequest = false |
bool | _savegameSaveRequest = false |
Common::String | _savegameFileName |
SaveGame * | _savedState |
bool | _justSaveLoaded |
Set * | _currSet |
EngineMode | _mode |
EngineMode | _previousMode |
SpeechMode | _speechMode |
int | _textSpeed |
bool | _flipEnable |
char | _fps [8] |
bool | _doFlip |
bool | _refreshShadowMask = false |
bool | _shortFrame = false |
bool | _setupChanged = true |
Common::String | _movieSetup |
unsigned | _frameStart = 0 |
unsigned | _frameTime = 0 |
unsigned | _movieTime = 0 |
int | _prevSmushFrame = 0 |
unsigned int | _frameCounter = 0 |
unsigned int | _lastFrameTime = 0 |
unsigned | _speedLimitMs |
bool | _showFps |
bool | _softRenderer |
bool * | _controlsEnabled |
bool * | _controlsState |
float * | _joyAxisPosition |
bool | _changeHardwareState = false |
Actor * | _selectedActor |
Iris * | _iris |
TextObject::Ptr | _movieSubtitle |
bool | _buildActiveActorsList |
Common::List< Actor * > | _activeActors |
Common::List< Actor * > | _talkingActors |
uint32 | _gameFlags |
GrimGameType | _gameType |
Common::Platform | _gamePlatform |
Common::Language | _gameLanguage |
uint32 | _pauseStartTime |
uint32 | _language |
bool | _cutsceneEnabled [kNumCutscenes] |
bool | _conceptEnabled [kNumConcepts] |
Common::String | _saveMeta1 |
int | _saveMeta2 = 0 |
Common::String | _saveMeta3 |
Commentary * | _commentary |
Protected Attributes inherited from Engine | |
Common::TimerManager * | _timer |
Common::EventManager * | _eventMan |
Common::SaveFileManager * | _saveFileMan |
GUI::Dialog * | _mainMenuDialog |
const Common::String | _targetName |
int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
Static Protected Attributes inherited from Grim::GrimEngine | |
static const uint32 | kNumConcepts = 98 |
static const uint32 | kNumCutscenes = 40 |
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overridevirtual |
Tell the engine that an actor has been moved into/outside a set, and so that it should rebuild the list of active ones.
Reimplemented from Grim::GrimEngine.